Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 48 of 48
  1. #41
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    This issue is really minor when you compare the potential of the new claiming system, it opens up a whole lot fun things.

    Do people remember besieged? perhaps Campaign? That shit was loved by players. Remember they said something about Hamlet Defense thingy? There you go.
    (1)

  2. #42
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Please, stop spamming the forum with your sh**!
    (3)

  3. #43
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    355
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    I don't know what SE's plans are but the easiest solution to these problems would be to:

    1.) Make all mobs return to their original spawn point/vanish after the player they had enmity towards dies.

    2.) Make EXP determined by the maximum level player that was attacking said mob.

    3.) Make an option to stop players outside of your party from assisting with combat/aid. /blockassist /blockaid /blockcombatassist /bca etc. (To prevent any griefing inside exp parties or NM battles.)
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  4. #44
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    It's not the whole party, but only the one who defeats the enemies, or contributes, so if a highlevel one-shots enemies, the ones who didn't engage it will not receive the bonuses.

    And even so, would you Really want to do it? It's stupid and not fun, which should make you think why are you playing the game afterall.
    (0)

  5. #45
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Boss guide

    So after patch 1.19 boss fights will be no more about skill but they will be about amount of people right ? So it doesnt matter which classes will attend, whats the matter is the number of people.

    So biggest linkshells win ! I am excited, cant wait when they will beat Dodore in a minute with 24 people. It will put a game in different angle and it sure will be more playable. Zergs win.

    Or can SE dev tell me how excatly it will work with NM. -.-
    (0)

  6. #46
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Can we just wait till the damn system is implemented to make any stupid statements or arguements?
    (5)

  7. #47
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Speeral View Post
    This is se guys, u don't think they'll find a way to balance this right out of the gate? Stop kidding urselves.
    Just like they did with the release of the game? or patches?... ROTFL.
    (0)
    Last edited by Coombah; 08-28-2011 at 12:21 AM.

  8. #48
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by DeadRiser View Post
    Can we just wait till the damn system is implemented to make any stupid statements or arguments?
    Entirely agree, everyone is jumping off the walls with partial info about this, wait and see.
    (1)

Page 5 of 5 FirstFirst ... 3 4 5

Tags for this Thread