Quote Originally Posted by Dyne View Post
Link system only works if there are nearby mobs. With higher level players helping an already speedy party doing chains, chances are areas would be very empty. Also keep in mind player mindset of sticking to only one area for leveling. Just like you only mention raptor parties, how many parties do you think that little area can support?
As i said, if a high level player is helping, no experience chain. And it's not like a full party can kill a mob much slower than a PL. And the reinforcement system is different from a normal linking system in that it is based of the strength of the players attacking the mob. If there was a PL in the raptor area, that raptor would call all nearby raptors, and as you said it is a small area. Not only will the PL pull in a full gang of mobs, there will be no experience chain.
Compare this to playing as we do now at the raptor camp. Fast kills one by one. The result in the new system is an increased rate in exp. You kill the mobs just fast enough to beat the respawn time, just as a PL would. The difference, more exp.

PL would kill exp chain. that's basically my whole argument. If you have one player who has a level above the mob, the chain is broken. of course this is my assumption. The notes say that mobs chain when equal to or higher than the level of the attacking party, but does that mean average, highest individual level, or something else.