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  1. #1
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Player interaction with dungeons. What a concept. Granted, opening doors is about the most basic you could go with the concept.. but it's something.
    (0)

  2. #2
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ecks007 View Post
    Player interaction with dungeons. What a concept. Granted, opening doors is about the most basic you could go with the concept.. but it's something.
    Im all for interaction. But asking me if I want to use a key is a little redundant. Is there a reason I'll never want to use it?
    (4)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lilyarel View Post
    Im all for interaction. But asking me if I want to use a key is a little redundant. Is there a reason I'll never want to use it?
    This reminds me of plenty of other games, but most notably in Resident Evil games: "This key is now useless. Do you want to discard it?" Well, if it's useless, why the hell do I want to keep it? It's just gonna be sat there taking up a slot in a very limited inventory.

    Same thing here. Yes, if the key is for that door, and I have to go through this door, I would like to use it. It should just automatically use the key once you have it.
    (1)