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  1. #1
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100

    "Use key to progress the dungeon?"

    Nah, I'll just stand here.
    (9)

  2. #2
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Useless menus, WHY do we have to click yes for this?
    (6)

  3. #3
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Why are keys even a thing? As soon as the enemies die, just open the doors.
    (1)

  4. #4
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    But what if there are monsters behind the door? I can't wait for the day I can go Gonzo on my party.

    https://www.youtube.com/watch?featur...V6P4Yv3c#t=245
    (3)

  5. #5
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Player interaction with dungeons. What a concept. Granted, opening doors is about the most basic you could go with the concept.. but it's something.
    (0)

  6. #6
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ecks007 View Post
    Player interaction with dungeons. What a concept. Granted, opening doors is about the most basic you could go with the concept.. but it's something.
    Im all for interaction. But asking me if I want to use a key is a little redundant. Is there a reason I'll never want to use it?
    (4)

  7. #7
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lilyarel View Post
    Im all for interaction. But asking me if I want to use a key is a little redundant. Is there a reason I'll never want to use it?
    This reminds me of plenty of other games, but most notably in Resident Evil games: "This key is now useless. Do you want to discard it?" Well, if it's useless, why the hell do I want to keep it? It's just gonna be sat there taking up a slot in a very limited inventory.

    Same thing here. Yes, if the key is for that door, and I have to go through this door, I would like to use it. It should just automatically use the key once you have it.
    (1)

  8. #8
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    I suspect it's to deter/slow botting. Not really as prevalent these days I guess, but making a force interaction will keep the scripts from being able to just run through the place.

    ...that or immersion, whatever works for you.
    (2)

  9. #9
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I think there's about two dungeons in the game where you might actually not want to - Tam-tara normal and I believe Haukke normal both have doors that, once unlocked, will generally cause the mobs right behind it to immediately come after you.

    That said yes it's so frequently redundant.
    (0)

  10. #10
    Player
    Amenian's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    Quote Originally Posted by Garlyle View Post
    I think there's about two dungeons in the game where you might actually not want to - Tam-tara normal and I believe Haukke normal both have doors that, once unlocked, will generally cause the mobs right behind it to immediately come after you.

    That said yes it's so frequently redundant.
    And in both cases using the key is pointless in the first place. In Tam Tara, when you click on the thing to give you the rosary, just have it dissipate the wall instead. In Haukke, why do you even need that door in the first place?
    (0)
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