Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Hybrid View

  1. #1
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Top-tier melees can do 60-100 dps more than BRD, SMN, and BLM cause FCOB (including T8) is more melee-friendly. Other than that, there are some disadvantage to other content where melee dps don't really shine too much. So it's just really based on content.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    You want to have some sort of class synergy to be able to boost the entire performance of the party; such as DRG and BRD, BRD and casters, BRD and melee, etc etc. Honestly "being melee" doesn't really justify being top dps because they're hitting those numbers anyway despite dealing with AoEs and positioning... So maybe stack our dps with the highest dps classes.

    The thing is, people don't do that. They have a bard to maximize melee dps uptime, BLM for more control over add dps, opting to take a DRG/NIN over a double monk set up for more synergy (trick attack and disembowel). You could do raid content with 4 melee, just not ideal. Same with having a bard to an extent; it's nice to have a bard for paeon or foe for the blm, but double bard is redundant and doesn't contribute much.

    On the same end, you don't want a single class to be able to provide a bunch of utility that essentially mandates a slot (BRD when they had 10% damage debuff on RoD), or be so underwhelmingly weak that they have no place in content (DRG in 2.4 and now SMNs)
    (1)

  3. #3
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Melee is pretty well balanced at the moment. The only reason that DPS gaps are so huge between melee and ranged right now is due to the current FCoB mechanics. All fights are VERY melee friendly, causing 2 melee compositions to be the norm. High up time on the boss, and virtually no knockback abilities that affect melee only are common features in all FCoB fights. Melee is strong right now, but it has nothing to do with balance, just mechanics.

    With the exception of SMN, all other classes are in a decent place now and are competitive in terms of placement in FCoB parties.
    (1)

  4. #4
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64
    I see your opinions, and I still wonder why rangee whine about the gap then. Anyway, do you guys also think it'll be the same in Alexander, or the normal compo will change to three ranged one melee? I wouldn't be surprise to be honest, unless people find again a way to get the melee to have as much uptime as they can. As a melee dps, I don't mind having melee jobs to shine obviously.
    (0)

  5. #5
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Feels like that depends on the definition of "realism" Lore or job mechanics?

    Lore-wise a group of dragoons should be able to take down twintania and bahamut on their own or something.
    In terms of job mechanics:

    Quote Originally Posted by Donjo View Post
    There's the classic argument for this of "the Monk isn't pushing the deeps by hitting hard, they're pushing it by hitting many many times very fast", but did you notice how this directly translates into the attack animations? Monks have more animations that hit multiple times than any other class, I believe.
    Also "realism" is a sketchy term to use in a fantasy based rpg with mages that can cast giant flaming balls of death and light.
    (0)

  6. #6
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I honestly hope that they do a better job of balancing the mechanics for Alexander. Assuming it will be similar to coils and be a series of 4-5 fights, they should try and have at least 2 of them be more favorable for ranged DPS. The idea of 4 fights ALL being melee favored kind of boggles me. I mean, its not like they didn't have 4 separate instances to design bosses in. It would've been pretty easy to design more ranged favored fights.

    The combination of poor gear scaling, poor stat distribution, and melee favored FCoB mechanics is what drove SMN out of the meta. Let's not repeat that mistake again.
    (1)

  7. #7
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tex_Mex View Post
    I honestly hope that they do a better job of balancing the mechanics for Alexander. Assuming it will be similar to coils and be a series of 4-5 fights, they should try and have at least 2 of them be more favorable for ranged DPS. The idea of 4 fights ALL being melee favored kind of boggles me. I mean, its not like they didn't have 4 separate instances to design bosses in. It would've been pretty easy to design more ranged favored fights.

    The combination of poor gear scaling, poor stat distribution, and melee favored FCoB mechanics is what drove SMN out of the meta. Let's not repeat that mistake again.
    Why not have encounters that actually doesn't play favorites with any of the DPS roles? Would be nice to have a T9 again.
    (0)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AldricBranchais View Post
    Why not have encounters that actually doesn't play favorites with any of the DPS roles? Would be nice to have a T9 again.
    I think it'd be a bit tricky to make encounters like that while keeping it varied. I remember in a reddit interview with Yoshida is that he intended the dungeons/duty to be completible as long as you fill out the role (2 tanks/2healers/2dps) regardless of who those dps, healers or tanks are. It might not be optimal (taking 4 monks, the highest dps class, or two bards), but it can work.

    Can't say that for DRG as soon as 2.4 hit, or 2.5 in general for SMN with the itemization. I feel that they need to avoid this first rather than making an encounter being incredibly range/melee friendly (because for all I know, it certainly isn't stopping our monk from toppling my bard's DPS in T9)

    Quote Originally Posted by siverstorm View Post
    Feels like that depends on the definition of "realism" Lore or job mechanics?

    Lore-wise a group of dragoons should be able to take down twintania and bahamut on their own or something.
    In terms of job mechanics:



    Also "realism" is a sketchy term to use in a fantasy based rpg with mages that can cast giant flaming balls of death and light.
    We're in a setting where green chickens exist, cat-girls tend to be sluts, midgets and pointy-earred people are pricks, and giants who are jolly pirates. I think realism is pretty much thrown out of the window by the time I mentioned the green chicken.

    If you want to play that game though, the "lore" aspect of paladins and bards feel extremely underplayed if anything and I hope that gets fixed up with 3.0 new actions.
    (0)

  9. #9
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RiceisNice View Post
    We're in a setting where green chickens exist, cat-girls tend to be sluts, midgets and pointy-earred people are pricks, and giants who are jolly pirates. I think realism is pretty much thrown out of the window by the time I mentioned the green chicken.
    Pretty much, thus the point I was making. Want to take realism into it? Suddenly SCH and SMN dps is useless on a sizable portion of the coils, how are you going to make the organs and lungs of a machine (ADS, dreadnoughts, the avatar, etc) fail?
    (0)

  10. #10
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I thought this thread was going to be about smash bros. After reading the title.
    (2)

Page 2 of 3 FirstFirst 1 2 3 LastLast