Quote Originally Posted by Frein View Post
No successful MMO has item loss because while realistic, it is not fun. MMOs naturally slowly slide towards a post-scarcity economy, which while desirable (no matter what clueless Keynesians will tell you), does not exist in real life.
I beg to differ, Eve Online is very much a successful and growing MMO (albeit a relatively small market one), and not only are there item loss in Eve - anything and everything you fly can be destroyed anywhere, it is the main driving force behind that game's economy, which is by far one of the most robust and thriving economy that is almost entirely player driven in any MMO.