I really find it hard to believe that all gear from now on will be common enough that everyone can realistically expect to obtain a dozen of them.
Why not? Crafters already try to use all HQ mats when synthing high end items. Most of these turn into NQs and +1s. A minority turn into +2s and the rare +3. Under the new system they'd all turn into HQ and be of equal value.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
There are also NM drops, dungeon drops, NM/dungeon dropped materials, etc.
I beg to differ, Eve Online is very much a successful and growing MMO (albeit a relatively small market one), and not only are there item loss in Eve - anything and everything you fly can be destroyed anywhere, it is the main driving force behind that game's economy, which is by far one of the most robust and thriving economy that is almost entirely player driven in any MMO.
i think something that would be better than losing the gear when you fail would be that all of the materia already attached are destroyed instead heck you'll already have to turn 5 pieces of gear a the very least (more if you dont get the one you want or you want a higher grade) into materia just to even attempt this.
what i see as the best aspect of materia crafting is the fact you have to turn gear you have worn for a while into it. this will require to either make or buy more gear to try to get the ones they want and effectively revive the economy since making gear of any rank will be worth it now
1. Eve Online is a niche market MMO.I beg to differ, Eve Online is very much a successful and growing MMO (albeit a relatively small market one), and not only are there item loss in Eve - anything and everything you fly can be destroyed anywhere, it is the main driving force behind that game's economy, which is by far one of the most robust and thriving economy that is almost entirely player driven in any MMO.
2. I believe you can insure your ships in Eve and even then people avoid taking their expensive ships into PVP territory and instead prefer to cruise in tin cans they aren't afraid of losing.
I think that the games that does not have an Item loss system have the gears become untradable upon equiping. Which then equals to an item loss economy-wise since you cannot resell it once you are done with it.I beg to differ, Eve Online is very much a successful and growing MMO (albeit a relatively small market one), and not only are there item loss in Eve - anything and everything you fly can be destroyed anywhere, it is the main driving force behind that game's economy, which is by far one of the most robust and thriving economy that is almost entirely player driven in any MMO.
FFXIV let's you sell back what you buy, if the items are never destroyed NQ or HQ there will be a point where there is just too much gears in circulation. The only thing is that we will find ourselves with a double item loss system with the materia on top of it. The redeeming aspect is that the crafting system is being adjusted to make producing gears a lot easier, NQ or HQ (easier for HQ than now but will be still rarer), making it so the supply will meet the demand.
If the crafting adjustments really outweigh the loss of gear for a repeated attempt at materia attachment then i don't see it being much of a problem. it'll just be a matter of balancing.
BUT, there are still two issues people really haven't touched on.
1. you need to take gear that you have worn for a while and turn it into materia in the first place. that takes time and effort, and you might not even get the one you want. With that said, you also have to repeat the process or buy materia to even attempt attaching them more than once.
2. What about Rare/Ex gear like dungeon items? im sure that in the end your best gear won't be something that you can just buy or make, you'll have to hunt for them. If you fail that you wont have another as backup; you will have to go out again and get it. Is that really worth the risk?
think about job gear, back in 11 you had to quest for them and it was a one time deal unless you talked to a certain npc to restart them. do you really want to risk losing something that you may never get back again?
Last edited by CreedFallenwing; 08-30-2011 at 02:17 PM.
@creed its been stated to slot a peice of gear you have to be able to craft it
that translates into : you cant slot materia easily into rare/ex dungeon gear or drops
My XIVPad: http://xivpads.com?2031148
There is always risk vs reward.
Sure you can multi socket your Crab Bow+3 or w/e but you may lose it.
It comes down to each player to decide if they can afford the risk vs the potential rewards.
The ones with luck or gil to burn will enjoy a little extra power, the rest of us will make due with what's efficient and available.
Last edited by Halvaard_Vidan; 08-30-2011 at 04:11 PM.
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