Unfortunately I've been combating this in a thread that doesn't use the tag. The guy mentioned that +3 bow there, too.

Anyway, I hope it's fine to just quote my two posts here.

Quote Originally Posted by DNO View Post
Quote from "[dev1017] Materia crafting system (name tentative)"
"A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."
Quote Originally Posted by Soulfire View Post
What is this, a free-to-play game?
Oh, wait...

I am 100% against this, and if it wasn't mathematically impossible I would be more.

To me this is the epitome of free-to-play. As in in my head it's what made all those F2P games I played suck.

And
if
I
could
remember
all
of
them
off
the
top
of
my
head
we
would
probably
have
a
nice
long
list
of
games
not
worth
playing.

Pay money, attempt to upgrade your gear, lose it all, pay more money...
I hate this renowned mechanic with great passion.

I'm not of the gambler mindset.
Time is valuable.
I like my work to actually count for something.

I don't know what's up with you people saying "I'd like all my time and effort to get washed down the river because it'll stimulate the game's economy!"
You've either got a screwed up sense of fun or a desire to wreck others'. (Or bad judgment.)
How 'bout you discard your entire inventory and start buying?
That'll stimulate the economy in perfectly similar fashion. You'll be so pleased!
Quote Originally Posted by Aeyis View Post
You must be new to the mmo life then. Ragnarok Online was already mentioned above (twice) and there were other games as well that used it quite succesfully. None of those were free to play either.

It actually did make one feel like one achieved something in even posses an item with a higher upgrade level.~
Quote Originally Posted by Soulfire View Post
New to MMO life? I've been doing this for over six years. Granted I did not play many pay-to-play games, so I'll give you that.

When I said it was the epitome of free-to-play I meant it summed up the mechanics I personally would not expect from a pay-to-play game. To my dismay, it appears my expectations have been betrayed, and a number of pay-to-play games are using such systems.

Let me say that again in a way easier to understand. It's not about what's in free-to-play or pay-to-play games. It's about quality. When I have to pay monthly fees to play a game, I expect quality.

Currently this game is free-to-play because it did not meet that bar - that bar of expectation of quality held by so many.

You know what I hate to see?

Tears.
People crying over losing something important.
And especially the jerks who say stuff like "Quit your QQing."

This will become what you see. Over, and over, and over again.

That is NOT an enjoyable environment. That is NOT quality. It makes me so very, very FURIOUS at the people responsible for implementing that system. I do not want to hear how Square Enix caused my dear friends to suffer.

All of it for what? One guy to feel like he accomplished something, you say?

Many others fall into depression and shed actual tears, all so that one guy can have a coveted item and feel accomplished? Feel accomplished because of LUCK?!

Last I checked this game was gonna be based on skill and strategic planning.
Last I checked the aim was to make this game as enjoyable as possible for everyone.
I must've missed the memo that said otherwise.