

FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Exactly, plus there are other ways to stop RMT, they don't need to create every content with the "how will we prevenrt RMT if we implement that" in mind. Can't we have a system just for the fun and functionality of it and not care about how RMT might exploit it?
Once all is in place they will be monitoring closely for RMTs I am sure.
How is this currently proposed system "fun"? It's like it is because they want to have item decay in the economy, a necessary evil, if you will. I think the BoP + no item loss way is a much better trade-off.
They don't need to plan against RMT in everything but there is also no reason to just crash right into the problem for no reason whatsoever.Exactly, plus there are other ways to stop RMT, they don't need to create every content with the "how will we prevenrt RMT if we implement that" in mind. Can't we have a system just for the fun and functionality of it and not care about how RMT might exploit it?
Once all is in place they will be monitoring closely for RMTs I am sure.
Basically, there are two options: We can have an annoying system that refreshes demand in the economy but that also leads to domination by gil buyers. Alternatively we can have a proven to be exciting system that promotes skill over deep pockets that also happens to diminish the effects of RMT. Hmm, which one should we choose? They both seem equally good... oh wait, no they don't.
Also, if you think SE can keep RMT in check in a game where they have especially lucrative business opportunities, you're incredibly naive.
Last edited by Frein; 09-01-2011 at 12:44 AM.


Yikes, all this time I was under the impression that "barring the Key Item" meant the piece of gear. Didn't realize it was the item that lets you craft Materia lol.
At least the first Materia fusion is always successful lol.
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