Quote Originally Posted by Sove92 View Post
What input lag are you speaking of? The game makes use of movement prediction (now wish it also had a lag compensation, attacking moving targets as a melee is a pain in the ass) already, you would still see your character move and stop in real time, even with the propability checks added.
Lag as in a slight delay between me pushing the forward button and my character actually moving.

GW1 didn't work for me for this reason. PSO2 made me sick.

The reason is because the client confirms with the server before moving the my character on screen, hence the lag.

PS: Vice City (yes, the PS2 game) also had this problem even though it's an offline game. The game took too long to process from button press to on screen action - they probably pipelined a ton of stuff hence the lag.