Results 1 to 10 of 112

Hybrid View

  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alex_Lenderson View Post
    If you know it is going to be random... you can still prepare for it, just got to be on your toes. Even minor randomness would be a start.
    There are lots of random elements in boss fights already mostly having to do with who gets picked with mechanics.

    T10: People who get picked for tether, charge, pray, heat lightning are all random. The boss in the last phase will either use teather+charge or heat lightning + charge it is random
    T11: People who get picked for missles, and teathers are random, people who get picked by fork lightning are random.
    T12: People who get picked for mechanics such as black fire, red fire, blue fire are random. The first person to get picked by brands is random. People that get picked by birds and charged at are random
    T13: People who get picked for mega flare circles, mega flare splash damage and mega flare towers are random. Earth shaker targets are random. People who get picked by the balls for flare star are random. Dive bomb target is random. The postition where Twintania and Bahamaut dive bomb from is random.
    (3)

  2. #2
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zumi View Post
    There are lots of random elements in boss fights already mostly having to do with who gets picked with mechanics.

    Examples in Final Coil
    And this is how I prefer it. When you have 7 other people to coordinate with in the harder content it is nice to know that, given time and practice, it is possible to work out how the encounter works and how to deal with what is throw at you. The fact that there is a set of abilities that go off in a particular way doesn't mean much if you can't respond to the random elements of who has to deal with what mechanics and reacting to it. And this has been a thing since Turn 5 and is in some EX primals, too, and that's great. It makes content fun whilst still being beatable without the need for insane luck.

    What I'd like to see is more of this in non-raid content, too.
    (2)