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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by BreathlessTao View Post
    On one hand - yes, please. I'm sick of being sent to watch guide videos while at the same time yelled at when I actually want to watch in-game CSs. Also sick of having lists of things to learn, just another thing next to the menial grinds, to make the game feel more like a job than fun.

    On the other hand - I think of Titan Ex and that lag/latency horror makes me want flee as far away from anything reaction-based in this game as possible.
    I think the Dev Team heard our complaints, especially after stuff like Titan EX and 2nd Coil.

    I do think Turn 10+ show some promise of a *bit* of Randomness within a heavily Scripted fight (not enough IMHO). One key thing that should be kept in mind:

    * If the Dev Team added more Random / Less Boring Scripted Fights, there needs to be FEWER Insta-Kill Moves. Or, make sure the Random never occurs on the Insta-Kill Moves.

    These go hand-in-hand for balancing out the fight.

    Of course having more Random in something like Titan EX (with being able to be Knocked Off / Instant Death), or in Turn 5, 9, with so many Raid Wipes because of 1 Mistake, would NOT be good.

    There are ways to make Boss attacks "dangerous" without them 1 Shotting / Instant Killing:

    * Massive HP Loss (but Not Death)
    * Ability/Stat Debuffs (Loss of Attack Power, Defense, Healing Potency)
    * Other Debuffs (Strong Poison, Slow, Heavy, Paralyze)
    * Confusion / Charmed, Stun, etc.


    And plenty of other ways.

    So if the Dev Team designed Boss Attacks to be less "Instant Death! Entire Raid Wipes because of 1 Mistake" and more of other Penalties (like the above or other methods besides Death), then I think Less Scripted, More Random can work. And that's NOT a "nerf." The Dev Team currently using so many "Instant Death" moves is lazy Combat Design.

    And again, you can always have *certain Moves* / Phases be Scripted (Shiva Diamond Dust always happens at X%), but other things can be more Random / Less Scripted.

    Ultimately, as it is now, once you learn the "Dance" / Team Jump Rope / Pattern, you really are just playing Dance Dance Revolution w/ the Boss (memorizing the fight, rinse and repeat).
    (1)
    Last edited by Kiara; 03-05-2015 at 03:14 AM.