




You say that yet you havent completed 2nd or final coil. the turns that have more randomness are in said areas.Devs see it as
Team jump rope Cannot have an unscripted attack pattern mixed in it. Cuz a lot of mechanics r like its all or nothing, hit or miss.
If bosses were more random A LOT of raiders would probs call it quits as the amount of skill needed to understand a fight would greatly increase and go beyond the watch vid strat.
Se spoiled a lot of statics with monotone 1-2-3 mechanic heavy fights that barely change if the static is on their game. That much control given to a player just makes them bored as they feel too safe.
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