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  1. #1
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    T10 and T11 are good examples where even minor randomness makes fight more fun even when it is on farm, i hope SE will keep adding fights similiar to those and maybe even add slightly more randomness in them. Nothing is more boring than having a pattern based fight on farm, it gets super dull after first few clears to the point i dont even want to do it anymore :s
    (2)

  2. #2
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Synestra View Post
    T10 and T11 are good examples where even minor randomness makes fight more fun even when it is on farm, i hope SE will keep adding fights similiar to those and maybe even add slightly more randomness in them. Nothing is more boring than having a pattern based fight on farm, it gets super dull after first few clears to the point i dont even want to do it anymore :s
    Agreed ^^ I look forward to the final phases of t10/11 a lot. "Do I need to soak or not?!" "Are tethers on tanks?!!" As brd I also enjoy how redfire has a total life of it's own too in 12, similar case with flare star in 13. I also really enjoy ramuh w/o TS or marked party members .

    SE have proven that they can stress the player with just random elements of minor chaos within scripted fights. While I think most players enjoy these, I'm not sure I'd want more than I'm currently getting.
    (0)
    Last edited by Sessurea; 03-03-2015 at 04:16 PM.