They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness
patter: Ifrit do specific list of attacks during the phases with specific time between the attacks
random: you don't know what attack come next



They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness
patter: Ifrit do specific list of attacks during the phases with specific time between the attacks
random: you don't know what attack come next



That's basically exactly what Thornmarch EX is. There's X number of attacks that come out, with some new ones being added after the first revive. The only rule to it is that it doesn't like to do the same one back to back.
I know a lot of players who don't want to go back to Thornmarch EX unless they have to.
I'm not of the opinion randomness is automatically a good thing, but it's not automatically bad, either.
Last edited by Garlyle; 03-03-2015 at 04:00 PM.




To be fair, Thornmarch EX isn't a totally fair comparison to having a Single Coil Boss be less scripted. Moggle Mog has *8* Key Enemies that are roaming all over the place (7 Moogles and King Moggle Mog); it *is* an exercise in Chaos / Wackiness on purpose.That's basically exactly what Thornmarch EX is. There's X number of attacks that come out, with some new ones being added after the first revive. The only rule to it is that it doesn't like to do the same one back to back.
I know a lot of players who don't want to go back to Thornmarch EX unless they have to.
As Felis said, 1.0's Ifrit Extreme (much harder than If EX now) was a great example of Randomness within Structure:
Each Phase had a certain set of moves, but the moves were random in usage.


that how the fight must be, you can't take out all the script of the fight it's impossible.it will lead to some huge headache for balance it, but the fight must be more random... than what we have get soo far. it's not that hard to do it, but they simply are scared to frustrated player that refuse to move out of them comfort zone and it's sad to see this. because, like i have said before the thrill to beat this sort of boss is the best. even when it by sheer luck the first time, with each victory you grow in confidence and get better at do it. here if you get the dance right, you will have no probleme to redo it when you want.
the replayability of the content is bad because of this
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