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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness

    patter: Ifrit do specific list of attacks during the phases with specific time between the attacks
    random: you don't know what attack come next
    (4)

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Felis View Post
    They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness

    patter: Ifrit do specific attacks during the phases with specific time between the attacks
    random: you don't know what attack come next
    That's basically exactly what Thornmarch EX is. There's X number of attacks that come out, with some new ones being added after the first revive. The only rule to it is that it doesn't like to do the same one back to back.

    I know a lot of players who don't want to go back to Thornmarch EX unless they have to.

    I'm not of the opinion randomness is automatically a good thing, but it's not automatically bad, either.
    (2)
    Last edited by Garlyle; 03-03-2015 at 04:00 PM.

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Garlyle View Post
    That's basically exactly what Thornmarch EX is. There's X number of attacks that come out, with some new ones being added after the first revive. The only rule to it is that it doesn't like to do the same one back to back.

    I know a lot of players who don't want to go back to Thornmarch EX unless they have to.
    To be fair, Thornmarch EX isn't a totally fair comparison to having a Single Coil Boss be less scripted. Moggle Mog has *8* Key Enemies that are roaming all over the place (7 Moogles and King Moggle Mog); it *is* an exercise in Chaos / Wackiness on purpose.

    As Felis said, 1.0's Ifrit Extreme (much harder than If EX now) was a great example of Randomness within Structure:

    Each Phase had a certain set of moves, but the moves were random in usage.
    (0)

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Felis View Post
    They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness

    patter: Ifrit do specific attacks during the phases with specific time between the attacks
    random: you don't know what attack come next
    that how the fight must be, you can't take out all the script of the fight it's impossible.it will lead to some huge headache for balance it, but the fight must be more random... than what we have get soo far. it's not that hard to do it, but they simply are scared to frustrated player that refuse to move out of them comfort zone and it's sad to see this. because, like i have said before the thrill to beat this sort of boss is the best. even when it by sheer luck the first time, with each victory you grow in confidence and get better at do it. here if you get the dance right, you will have no probleme to redo it when you want.

    the replayability of the content is bad because of this
    (0)