Quote Originally Posted by Noahlimits View Post
Look for a past letter with the dev, Yoshi P specifically said why he doesn't make bosses have random sets of abilities. It would make world firsts trivial since one group could just get lucky in the timing of mechanics, which others could get the short end of the stick. And making it to where the abilities couldn't repeat / go in a certain order too often still defeated the purpose.
Well boo on Yoshi. And boo on literally catering the game to people who compete for firsts. That's not even 1% of the population. In fact those same people who compete on server firsts would probably *enjoy* the challenge of having random crap thrown at you and having to figure out how to survive it. Frankly it feels like lazy programming to me.

Not a fan of FPS but that new game Evolve looks interesting because there is a player playing the monster. I'm not asking for players to jump into monsters and fight but to make the AI random enough so that it has the same 'feel' in a MMO would be fun.

Or hell... experiment! Experiment on the story bosses that no one cares about server firsts. IE your expert roulette encounters. IF people like it then go on with more stuff if they don't well at least you tried!