Explain how inflation happens then.Inflation is a very valid concern and even you say "it hasn't been anywhere near as bad since' meaning IT DIDN'T GO AWAY. So it's perfectly valid. Please don't deprecate my concerns just because you don't agree. It's not fear mongering to talk about details that clearly did and continue to happen. It's called reality.
No new currency is minted with the introduction of a PLEX-type system.
So how does inflation occur?
Last edited by Tiggy; 03-05-2015 at 11:31 PM.
This is a bad idea, subs keep the game running if we introduce a method to make players with more cash get rich faster, then prices will skyrocket due to people having 100s of millions. Not only that there is no counter to having tons of money like in Eve with ships being destroyed permanently, so this removes a currency value aspect from the game. However with mmos, currency is constantly generated while gold sinks are very small and limited. Basically plex works in Eve because its pure pvp with massive gold sinks.
Also RMTs would inflate the plex item prices so yea, you would make the rmt problem worse.
I'm going to forever remember you all when it inevitably happens and you all cry yourselves out of this game. Don't think for a second this game is some hip niche thing that it won't be a part of because YOU wouldn't support it. Might as well jump ship now, because you're a minority.Inflation is a very valid concern and even you say "it hasn't been anywhere near as bad since' meaning IT DIDN'T GO AWAY. So it's perfectly valid. Please don't deprecate my concerns just because you don't agree. It's not fear mongering to talk about details that clearly did and continue to happen. It's called reality.
That furthers the discussion how exactly? Throwing barbs? Come on man. It's not like it's unilaterally supported in this thread with only me as the detractor. There are plenty of other people here in this very thread disagreeing, and other threads in the past that had the same dissension. You're assuming you're in the majority. You don't know that you are. This thread is a poor sample to even make such a distinction. If you can't even realize that basic statistical reality why should I just trust what you say? Or any of your for that matter? You have yet to give even 1 good example of a traditional MMO that did this and DIDN'T have the side effects that have been repeatedly brought up as concerns. Maybe instead of trying to argue opinions you should actually address our concerns with actual facts and examples. Instead you want to throw barbs like a child and act like everyone who doesn't agree with you has some sort of problem.I'm going to forever remember you all when it inevitably happens and you all cry yourselves out of this game. Don't think for a second this game is some hip niche thing that it won't be a part of because YOU wouldn't support it. Might as well jump ship now, because you're a minority.
Last edited by Tiggy; 03-05-2015 at 11:44 PM.
So you'd take obvious promotional "statistics" of one week results over real in-game experiences months down the line? Sorry but a week in barely gives RMT'ers the chance to adapt or even take advantage. Pretty much any new measure they take against RMT would give similar results. I wonder how much "wealth injected" drops from gold farmers for the week after SE does their massive bans. As many have already stated here, legal gold buying barely dented the illegal gold selling market in other games that have implemented it. Apparently gold farmers are always willing to sell for cheaper. Cheap enough that enough players still prefer to buy from them despite the security risk. It may even promote more illegal gold buying since its "morally ok" to do it now.Not sure I care, or would take a players word on how they feel the economy has been impacted. Being a member since it launched back in 04, I can assure you Jagex was extremely efficient at eliminating a large chunk of betting and RMT. But I'm sure you know all about that being a player yourself and not flocking to opinions and unofficial comments on the matter. /endsarcasm
Its a lot like the legalization of a certain "product" thats been happening lately. Even though its legal now, it hasnt hurt the black market sales at all. Ive even read that its gone up a little since its much cheaper and there are less consequences to the buyer. Given the nature of PLEX selling subs, SE is unlikely to sell them for less than the entry level sub of $12.99. Meaning theyd have to sell to other players for the same or more than whatever $12.99 buys. I have no idea how low gold sellers are willing to go ... but its a little hard to compete with a market that steals from players and uses unmanned bots to make their supply.
Last edited by KayoZ; 03-05-2015 at 11:48 PM.
Ok so iv been reading some of the posts on here some not all.... I'm not reading all of them.
Now iv never played a game that has this type of system so iv no real in depth understanding of it. I know that wild star had this type of thing.
But id have to say no no no NO to this type of thing it would greatly derail the markets. As well make the game pay to win by buying clears from clears sellers god I hate clear sellers.
Why any one would want this besides the rmts and people who buy runs is beyond my understanding no one in their right mind would want this.
Last edited by Dererk; 03-06-2015 at 12:00 AM.
This one? http://services.runescape.com/m=foru...46,68,65222901
Funny that link also has people disagreeing about whether bonds are to blame.
I don't think that can be considered "inflation", all that happened was that a new good was introduced. People switch from producing a certain good A, to the new good B (i.e. bonds). Prices of good A increases due to reduce supply.
Price fluctuations like this happens all the time, every time something new is introduced into the game. New armor that is very good and requires a motherlode of electrum ore? Electrum ore surge in price. Players try to cash-in, switching production from cobalt ore to electrum ore. Cobalt ore raises in price due to reduce supply.
People disagreeing on the internet? You don't say.
Except that doesn't appear to be case. People didn't stop using those cheaper items moving on to others instead leaving the supply lower. They just got more expensive and the demand on them stayed the same. Meaning the supply and demand relationship for these crafting items didn't change but per item price went up. Inflation.
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