Actually, if the guy is buying a bunch of tokens, that's money coming out of his pocket into (quite possibly) a multitude of players. And I'm not saying THAT (the MB cut % of each token sold) is what's adding to the sink. Nowadays, there isn't much reason for anyone in the game to WANT for a massive quantity of gil other than to buy a house. And that's the biggest money sink I ever saw in a game. You can bet your behind that almost everybody who'll buy tokens will want to use their newfound gil to buy a house. A pretty large gil sink.
And you know something funny about housing? Once you buy a house, you are done with it. There's little reason (and I don't even think it's possible, correct me if I'm wrong) to buy multiple plot wards. Now if you trade that gil you have with a person who doesn't yet own one, that person will want to sink that gil into a house. Gill that wouldn't be sinked otherwise.
Yes, it is really THAT simple.
Then add more reasons to spend money. Way easier than shoe horning in some ridiculous rmt scheme.
And how does that balance out the economy?
Like in the real world, much better results are achieved when you have a bigger market, meaning more people with gil to buy stuff.
If you make the "filthy casuals" an economically active part of the community, how in heaven and hell is that a bad thing? Aside from taking stuff like crafting and housing out of the exclusivety of a small elite that built up in the game.
Again, how does having more people becoming viable crafters and sinking money into the housing system hurts the economy?
Oh yeah... less monopolizing the market, the lessening of the overpricing in crafting materials provoked by deflation. That is SO bad, SO SO bad.
Last edited by AlexionSkylark; 03-04-2015 at 06:42 AM.
Here are a handful of expensive items you could spend gil to obtain:Nowadays, there isn't much reason for anyone in the game to WANT for a massive quantity of gil other than to buy a house. And that's the biggest money sink I ever saw in a game. You can bet your behind that almost everybody who'll buy tokens will want to use their newfound gil to buy a house. A pretty large gil sink.
1. HQ Artisan Gear for crafting (best gear in game for serious crafters)
2. HQ Foragers Gear for gathering (best gear in game for serious gatherers)
3. Crafting/gathering materia for the above gear (ranges from 20-350k each on my server)
4. i110 accessories for coil (used to get dual main stats for advantage in survivability)
5. DoW/DoM materia for Zodiac/accessories (ex. 11+ savage crit 4 @ 400k each and 8+ savage det 4 @ 400k+ each)
*6. Minions (some ranging from 1.5-4 mil each)
*7. Vanity Weapons/Gear
*doesn't help you achieve anything
Were you not the one just complaining there isn't anything to spend money on? Seriously you can't make some people happy. There's more than one way to skin a cat. That's the point I was making. Your solution isn't the only way to get people to spend money.
But the thing is, the tokens work in a LOT of positive ways:
- Increases the sinking of gil
- Fights illegal RMT
- Balances out the economy, transfering money from the rich to the poor
- Brings previously economically inactive players to the market
Really, aside from the "waaaah mommy, I won't be a special snowflake anymore sniff" argument from the current 1%ers, I can't see a single negative impact of the introducing of tokens. And a bunch of positive ones.
There are at least 6 pages full of negative impacts implementing a system like this could have. You choosing to ignore them and restart the argument doesn't make them go away. With that, I'll be ending my participation in this thread as I don't feel like hopping on this discussion merry-go-round again.But the thing is, the tokens work in a LOT of positive ways:
- Increases the sinking of gil
- Fights illegal RMT
- Balances out the economy, transfering money from the rich to the poor
- Brings previously economically inactive players to the market
Really, aside from the "waaaah mommy, I won't be a special snowflake anymore sniff" argument from the current 1%ers, I can't see a single negative impact of the introducing of tokens. And a bunch of positive ones.
Actually, the only argument you yourself brought to this discussion is the "I won't be a special snowflake if ppl buy their way into the economy with IRL money, it's unfair, mommy". Rephrased in a number of ways, but essentially this.There are at least 6 pages full of negative impacts implementing a system like this could have. You choosing to ignore them and restart the argument doesn't make them go away. With that, I'll be ending my participation in this thread as I don't feel like hopping on this discussion merry-go-round again.
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