Congratulation on putting the main point of the topic away.
The problems caused by a PLEX system is exactly why this thread is 52 pages long.
You cannot say "let's put all issues aside and, oh look, this is a good system!".
Of course no one cares if your mom buy your sub or if a random stranger gives you a game time card out of charity... or give you time through the mog station.
The main point of the topic is about when you include gils in the equation and actually ruin the overall economy as well as putting "money skips" into the game.
Thanks Captain Sarcasm.
The main point of this topic is about reevaluating whether a PLEX like system would be a good idea or not. Game time tokens (PLEX) that can be gifted but not sold seems like a possible middle ground and is therefore IMHO relevant to the topic.The problems caused by a PLEX system is exactly why this thread is 52 pages long.
You cannot say "let's put all issues aside and, oh look, this is a good system!".
Of course no one cares if your mom buy your sub or if a random stranger gives you a game time card out of charity... or give you time through the mog station.
The main point of the topic is about when you include gils in the equation and actually ruin the overall economy as well as putting "money skips" into the game.
The appeals of the main topic of this thread are these two things:
- Players are able to use real money to get some gils.
- Players are able to use gils to get some ingame time.
Even if it will completly destroy the economy, and is a terrible thing to do against the pace of the progression each player must experience, there is still benefits to it.
I fail to see any potential interest in your "middle ground" system beside a few exceptions such as "but... I want to pay for my girlfriend subscription!", which you can already do with your credit card and game time cards anyway.
You started by saying:Well, if it can ease your concerns, I can guarantee you that nobody care about the ability of gifting game time using the Mog Station, in exchange of nothing.
Sure, it would be a nice little option for the very few people who'll use it... but it's still absolutly not in the range of a system like the one this topic is all about.
That was a very long and passive-aggressive way of saying 'I agree that would be nice option Jandor.'The appeals of the main topic of this thread are these two things:
- Players are able to use real money to get some gils.
- Players are able to use gils to get some ingame time.
Even if it will completly destroy the economy, and is a terrible thing to do against the pace of the progression each player must experience, there is still benefits to it.
I fail to see any potential interest in your "middle ground" system beside a few exceptions such as "but... I want to pay for my girlfriend subscription!", which you can already do with your credit card and game time cards anyway.
You started by saying:Well, if it can ease your concerns, I can guarantee you that nobody care about the ability of gifting game time using the Mog Station, in exchange of nothing.
Sure, it would be a nice little option for the very few people who'll use it... but it's still absolutly not in the range of a system like the one this topic is all about.
Last edited by Jandor; 03-11-2015 at 02:01 AM.
The developers have decided that. Fyce is just seeing the obvious patterns behind what Square is doing. You don't have to be a rocket scientist to see that MMOs like this have average time requirements for certain types of content. Generally enforced through RNG which is how this game primarily does it. Pay systems like what are suggested in this thread deliberately try to get past those time gates by paying real money. It has been explicitly argued for such results in this very thread as well. How can you not see this unless at this point you are just trolling to troll.
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