Quote Originally Posted by Laerad3993 View Post
I'm doubtful there's any way for them to implement such a system without consequence. What that ends up being, I don't know. I for one would like a way to earn/purchase gametime without having to actually use real money. Like I posted earlier in the thread, I also think the game needs a much longer lifespan before such a system be considered. It's not time yet.
Well, at the risk of sounding like a broken record from other people's posts, but the way WoW is implementing their system is rather ingenious. A lot of games before has done things to try to create gold sinks, like putting a couple dozen game time scrolls up for sale on their market boards so that the super rich in game players would buy them. This was successful in sinking a little gold out of the economy, but unsuccessful at making any money for the company. The way WoW is doing theirs is where players can buy a scroll, and either use it, or sell it at a set market price that they can't change. I think that would be a great system that would control the effects that the scroll would have while still making the developers money.