The point they are getting at is now you are putting a monetary value to their time spent playing, and different people have different opinions of what their time is worth. You obviously think your time is worthless since you wouldn't care at all what price someone has to pay for the same progress. However, also assume you are on the other side of the fence. You don't have time to run the raids and do the things, so you buy it all. Does that make you a good player? No, it doesn't. Does that mean you are going to attract a lot of friends who don't just want you to spend your money on buying them things? Maybe. So, progress and success of a player can now be rated more on what the player has accomplished as opposed to how much money they can spend. If player 1 can get by in real life working a casual job and spend hours on end playing the game, but player 2 who has to work 2 jobs to just support themselves and can't find time enough to play the game, maybe they shouldn't be wasting their money on a video game anyways. This isn't a necessary thing, it's an entertainment industry, meaning the people who should be playing, that are going to generate the revenue and money for the company the most, are the ones that make enough to actually play this way. Free to plays are also out there that have cash shops which give an advantage to players who can spend the money. This system still caters most to players that can afford to play video games, as even the player who makes a lot of money but has little time to play, will still not be able to enjoy the items as often or to the extent as someone who can also afford to sink money into said game and also has plenty of time to enjoy the items. The ideal player isn't the one who has just time or just money, it's one that has both. If a cash shop was introduced that gave an advantage for spending more money, then the players who can actually afford to play the game and can spend a lot of time playing it would take over (players like myself). These players can make a nice living while also spending hours and hours playing. However, very few people are so privileged. Even so, because I don't want to see this game decline, I don't want to see this happen. A subscription model is the perfect middle ground, it keeps people who simply can't afford to play more focused on doing more important things, like staying afloat in the real world, and allows players who can afford to play, the freedom to pay to the company a consistent revenue that the company can count on. Revenue they can sink back into new content. Players who can barely afford to play, or players that make a lot of money but don't have the time to play, really should just re-evaluate whether playing an videogame is really so important.
Not a terrible reason, but not the best reasoning. All a matter of perspective. What about the players that go to work to make a living and can still farm the gil to essentially play for free? They come out ahead even more. I'm on your side, but I am also one of those players that could do that. Still, I don't want to see it happen, because I know the consequences beyond this fact can be devastating.

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