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  1. #1
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tiggy View Post
    I believe the misconception is yours to assume I've been arguing from a solely anti p2w situation. I think real money should never under any circumstances be allowed to effect the in game economy. Period. (This includes wedding bracelets. They should be made untradable or specifically gift-able from the purchase screen) My problem isn't with p2w specifically, although it isn't unrelated to the conversation especially depending on how square would implement it. So if that was your point then it shouldn't be directed at me at all.

    To your point however there were many posts near the earlier parts of this thread specifically using buying in game houses as a by product of these tokens. Something that is currently very pricey, and rare. If a user used tokens to get tons of money so that he was ready to buy a new house the day new houses were added he would then get one where someone who saved the old fashioned way wouldn't because they took longer to save up. That token allowed him to have the money quickly in order to buy the house over another legit user who didn't pay money for tokens. That IS a form of p2w and someone DID bring it up in this thread. So while it's not my primary argument please don't assume tokens have no p2w aspects to it. The p2w aspects come completely from users using the gil gained from rmt tokens to do something before someone who didn't spend the real money on tokens could. It doesn't matter what the item is. If a patch drops and new crafting items appear those tokens could give a player so much extra cash from trades that he can now tackle the new crafts and gain a dominate market position. Solely due the money gained from token trades. More p2w. It's not that hard to see where p2w fits into this picture.

    Perhaps there is a misunderstanding. You jumped into a comment I was making regarding P2W in regards to gearing not RMT, hence it lead you to sounding like that was solely your standpoint.
    I've been arguing about the gearing outcome specifically which people keep claiming is this "P2W".

    As for your comment, you can control the market for only so long, until others inherently catch up to you (usually on the first day), then the undercut war begins. You had a headstart, yes. Did it break the economy? No it did not, and it almost never does. Supply and Demand are the only forces that are in control here. It doesn't take RMT for someone to emerge first in the market it just takes competence, patience, and eagerness to be up at the time of patch.

    As for housing, your point is valid, with the supply of those being diminished by those who can achieve gil gains faster via this service. At the same time, players can easily achieve high amounts of money already by either playing the markets or if you are not willing to do so, selling runs through trials/content. The utensils to have money are already in place in mass, why is this ultimately an argument because others refuse to take advantage of these utensils?
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    Last edited by Havenchild; 03-07-2015 at 05:39 AM.