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  1. #10
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Havenchild View Post
    This thread: People still using Pay 2 Win as an excuse to prevent a system like this coming to FFXIV.

    Pay 2 Win already exists in the form of RMT tells. Move along now, if people were buying gold before they would still buy gold now. The people who haven't bought gold yet would probably be as fearful to still retain that stance as now we are talking about account time purchases which directly deal with SE's money (so to speak)
    Diablo III.

    They tried to get rid of the obnoxious RMT which exist in Diablo II by introducing a real-money market board.
    Has everyone now knows, it was a huge failure, because making it legit' drove people in way more than expected. Players were actually playing "Marketboard: The Game - Featuring a bit of Diablo lore".

    You can't compare the practice of buying RMT gold by breaking the rules (and taking the risk of seeing your account banned), to a legitimate way of purchasing the game currency, designed by the developper themselves. Far less people are actually buying gold from RMT than if it was legalized.
    The scale is just not the same at all.

    Quote Originally Posted by Havenchild View Post
    Also I love to hear what is Pay 2 Win in this game. Buying Coil runs? Buying crafted gear, that usually can be made if you had the materials / classes? I never understood this crafted gear argument when most people who are actually good on there classes can play better with less gear then those who are buying this stuff and those that already play good on their classes and got crafted gear, would have likely beat whatever content anyway with the current gear..
    I'm pretty sure that you know what Pay to Win stand for, and that is related to getting ingame advantages by using real world currency.
    All the examples you provided are only purchased with the currency of the game. And there is nothing wrong with that.
    But buying these with real world money? Yeah, there is a problem. Inequalities, blablabla, I already spoke about it.

    Quote Originally Posted by Havenchild View Post
    The inflation that people claim can come is already in play in current economies, which enters from unchecked RMT from non-SE illegitimate sources. (IE: The Real Problem preventing something like PLEX from working here.) They would REALLY need to be on the accounts buying gold from outside sources moreso then what they currently do.
    As I said, the scale of RMT affecting the economy cannot be compared to the effects a legit system like PLEX would have.

    The inflation people are speaking about comes down to the fact that, if you equalize the economy by giving each player a chance to grab some gils from another rich one, then, that first player has absolutly no reason to try and craft or gather material to fill the marketboard, trying to make some gils, since an easier and legitimate way will be available.
    Therefore, the demand will completly crush the supply in no time, and the prices will rise like crazy... making the "paying real money for gils" thing even more mandatory.

    In fact, the main source of supply will probably come from bots. They will make a ton of money, because they will be doing a job that nobody wants to do anymore. They even would be able to pay their subscription only by the gils they are making, thus, making hell-a-lot cheaper to run a bot... even if it get banned by SE.

    The inflation problem is a real concern with more effect than most people in this thread think it will.

    Quote Originally Posted by Havenchild View Post
    Are you talking about the monotonous grind many have been put through for ages having to deal with terribly long cues in the process to even progress? Yes a character jump helps with that. It helps even new players get into the mix and not have to trudge through content years old that are weighed down by the inactivity due to the content being out of date.
    So, a new player who could pay real money to skip this "boring leveling" should be able to, but if another new player doesn't quite have the money to do so, he'll just be sitting behind?
    Even if you look only at the "new player benefits" from that kind of system, you are already creating inequalities.
    Plus, this particular point doesn't apply to FFXIV yet. The content is not "years" old, and we have yet to see how SE will handle new players in Heavensward. What we can tell is they are really trying to keep "old content" alive, would it be with roulettes or the relic quest.

    Quote Originally Posted by Havenchild View Post
    Are you talking about crafting / gathering classes? So a person gets to lvl 50 on crafting? What have they learned from this level boost? How to craft? Proper rotations? Who is losing in this situation exactly, the people who want to make money off these people for a little longer?
    Nobody will learn how to craft 1-4 stars stuff by leveling their crafting classes... hell, they can't even do that at 50 before having all classes at 50. Anyway, you are assuming that "learning how to craft" cannot be done if you go straight to 50. Well, that's not true, you can and you will.
    Also, again, inequalities. If you have to spend tons of gils to do your leves, to buy your own gear and sell stuff on the market board in order to level up, and another player comes in, takes his credit card and skip all of this, you'll probably make the first player a bit angry/jealous with that system. He will then have the choice of continuing the way he started... or buy a wonderful bag of gils to skyrocket his classes like mister credit card.

    Quote Originally Posted by Havenchild View Post
    This time and dedication argument is up to the player. If they don't want to waste time, a lvl jump is not only a personal decision but often a welcomed one amongst veterans players and WoW, a subscription based game, has proven this. Some players had the argument it was unfair, while many more supported Blizzards decision and bought many of these jump characters, myself included. The game has not suffered because of it.
    WoW really cannot be compared to anything in that regard. Plus, they are losing subs like crazy.
    The only way they keep surviving, is by welcoming people back with stuff like character boosts.

    The state of FFXIV and the state of WoW are completly different.
    You were speaking about "years old content"... well, FFXIV doesn't have that yet. We don't even have the first expension.

    It's not because "it worked on WoW" that it will work everywhere else.
    Taking the context of FFXIV itself would be a better way to argue about that.
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    Last edited by Fyce; 03-07-2015 at 03:44 AM.