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  1. #41
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I really don't want to repeat that linked thread of 1.0, I've learned how I want to approach these forums and less keyboard warrioring feels better . . .lol

    So in a non quoting non insulting response to some posts. In a game like, say Diablo 3, where you can literally buy items with cash - what is the difference between one more step(s) where cash is dungeons which is to items.

    Something like:

    Cash -> Gil -> Dungeon -> Item(?), where ? is a random item of a set loot table (end game dungeons included, since at least on Balmung there are groups who can run you through it - and sell the items to you)
    Cash -> Item

    Transitive property we have Cash -> Item(?) and Cash -> Item. So is the distinction for people is that you can't control the (?). So something like those random chests, or lottery items, that you can buy with real money that have a chance for big items is not actually P2W? I mean you can say no it is not, I would disagree but thats fine lol.

    Imo, if you can use cash to pay for items that are considered winning (pay, to, win) and you can trade money for in game money (real, money, trade), then it should be against TOS and not supported. Supporting it would then be to support RMT and p2w. Of course I've seen varying definitions for both of these, some more used by players, some more used by developers, and new definitions growing from time. I think it is not fair to say it is not p2w or rmt //IF// you consider buying items or trading money for in game money as negatives. Sometimes seen RMT is strictly third party and nothing sanctioned within game (also dislike, since say in Diablo 3 you can trade real money as a player and it was sanctioned - but that definition would also change the approach to conversation).

    I've seen one definition of p2w was "exclusive" benefits - I suppose in that scenario it is not p2w, but I don't like or agree with that definition as it opens up many opportunities for cash shop. "You can earn that in game with a .00001% chance drop, best item in the game, or you can pay $10". It is true that FCOB has a lockout, but is not true that you can't pay for a group of players to run you through the dungeon and can buy the items rights too - at least on my server I've seen the opportunity nearly daily from different groups of players. And, SE is going away with the lockout so it will be interesting to see how it changes the scenario.
    (1)
    Last edited by Shougun; 03-04-2015 at 01:42 AM.

  2. #42
    Player
    Amenian's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    Oh god no. Total pay to win. I hated it in EVE. It'd probably actually lead me to looking for greener pastures if they implemented it.
    (1)
    .

  3. #43
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tiggy View Post
    Yoshi-P. It was designed that way. Just because YOU think it's a "feature" that should be available to everyone doesn't mean that's how it was actually designed and mean to be. Check your assumptions.
    Like that, except NOT? Can you show me where Yoshi-P stated that housing was meant to be a "reward for massive effort put into gil making"? I can show you a quote of him saying otherwise, right here: http://forum.square-enix.com/ffxiv/t...Housing-Prices

    The TL;DR is: the prices are inflated so the 1%ers don't buy all the land available by the first hours. As always, the 1%era are a PROBLEM to be dealt with, and nobody at SE encourages the hoarding of gil. If anything, PLEX would encourage distribution of gil.

    Quote Originally Posted by Tiggy View Post
    Going f2p kinda disproves your point. It obviously wasn't doing that well.

    You failed to prove anything other than other games that used it clearly didn't succeed very well. It doesn't support using such a system in this game at all. If anything it's more reasons why we shouldn't do it.
    Wildstar's problems were that it was a very difficult game aimed at people who like their games to be hard, which turned out to be a too small of a niche market for the game to be profitable. It had NOTHING to do with C.R.E.D.D. And TERA's NA publisher got ORDERS from the korean developer, BlueHole Studios, to make the game F2P as they had done in Korea. The game was doing fairly well at the time. Your point is completely and utterly moot.
    (2)
    Last edited by AlexionSkylark; 03-04-2015 at 01:59 AM.

  4. #44
    Player
    Anesjka's Avatar
    Join Date
    Jan 2015
    Location
    Pennsylvania
    Posts
    31
    Character
    Svetlana Anesjka
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by AlexionSkylark View Post
    a bunch of stuff
    You left out the part of Wildstar where....

    1. Game mechanics broken.
    2. Repeatable quests trapping you in same zones for over 10 levels.
    3. Mundane gameplay
    4. Broken Pvp
    5. Rampant exploits
    6. Rampant hacking and abusing a broke pvp mechanic.
    7. Unfinished endgame ( Does a handful of events count as end game ? )
    8. Pisspoor customer service similar to how Trion deals with exploiters ( ban the reporters, not the exploiters )
    (3)

  5. #45
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Anesjka View Post
    You left out the part of Wildstar where....

    <list>
    Oh yeah, that too.
    (1)

  6. #46
    Player
    Anesjka's Avatar
    Join Date
    Jan 2015
    Location
    Pennsylvania
    Posts
    31
    Character
    Svetlana Anesjka
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by AlexionSkylark View Post
    The game was doing fairly well at the time. Your point is completely and utterly moot.
    1. At no time was Tera ever doing fairly well. It never broke any top 20 in subscriber numbers, and was borderline porn...and dont even get me started on Elin.
    People stayed away from Tera because unlike most 15 year old boys, people like playing a MMO with MMO elements to it, not a MMO with porn elements to it.
    Not to mention, the game just wasnt done very good.
    A half nude Elin riding a ostrich with a rainbow afro listening to headphones... Free Realms much ?

    Tera was all over the place and couldnt carve out its own identity. I still have Tera installed and when you log in, you see the same 300 or so people in chat that you seen 4 months ago, no new names, and 200 of them standing in the city BSing...
    (0)

  7. #47
    Player
    Anesjka's Avatar
    Join Date
    Jan 2015
    Location
    Pennsylvania
    Posts
    31
    Character
    Svetlana Anesjka
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    We love FFXIV the way it is. We do not want to see a in game option added, the doors be let open and Bots and Hackers manage to buy their way to subs with in game items and down goes the economy.
    No thank you....

    End of story.

    /thread
    (2)

  8. #48
    Player
    Anesjka's Avatar
    Join Date
    Jan 2015
    Location
    Pennsylvania
    Posts
    31
    Character
    Svetlana Anesjka
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Look,

    I am really trying not to be mean here. But if you think this game has any RMT or Bot problems right now. You havent seen anything yet. Neverwinter, Tera, Archeage.... the list goes on.

    You give the RMT Kids ( Yes its 18-24 yr olds running these sites and programs usually ) .... You give these RMT kids a in game way to subscribe, and they will spam your chat with tells for Gil sites 40 times an hour, maybe more.
    Multiple sites, multiple bots...bots warping all around by the hundreds doing quest lines to keep their gil coffers filled.... warping..hacking..exploiting

    Which means now you must designate GM and Customer service to handling these, which takes time away from development and customer issues...

    It's a stack of dominoes....

    You open the door on something like this...and everything falls in a matter of time.
    (1)

  9. #49
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AlexionSkylark View Post
    So, in a sense, I didn't "earn" my house by playing the game for countless hours. And in your sense of judgement, that should be the only way people can have houses in the game. If I buy a house with PLEX money, that's "cheating".
    Okay, so let me start off by reminding you of the current housing situation. Currently, there are not even close to enough plots to support the demand of people who want to buy a house. Now lets suppose your plex system was in place before the massive land grab happened, or is implemented before the next wave of housing wards become available.

    People who desperately want housing purchase a ton of tokens with real life money, sell them for gil, and buy up all the housing before people who want to earn gil in-game are able to do so and are able to afford to buy a house. Housing now turns into a situation where people who are essentially buying gil are rewarded, and those who want to earn it through in-game activities are screwed. You really want a system where your ability or inability to spend more real life funds on this game determines your ability to experience in-game "privileges"? That’s not a game I want to play.

    Regardless of whether or not you think you should have to “earn” a house, that’s how it is. You need to expend some effort to be able to save the gil to be able to afford one. You want to be able to skip the effort part by being able to pay for it with real life money.

    Quote Originally Posted by AlexionSkylark View Post
    You 1%ers really are very much alike your real-life counterparts. It's always all about retaining your priviledges.
    This point seems hilarious, as you are basically just trying to shift the "retaining of privileges" from people who acquire gil in-game through various methods (ACTUALLY PLAYING THE GAME) , to people who have an excess amount of money in real-life and who are willing to spend it on a game while putting forth no in-game effort whatsoever. Since this is a game, I want my effort in-game to dictate my rewards, not what I do outside of it.
    (6)

  10. #50
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by AlexionSkylark View Post
    Like that, except NOT? Can you show me where Yoshi-P stated that housing was meant to be a "reward for massive effort put into gil making"?
    He's done a bunch of interviews so I'll try. Might be tough though since there are so many.

    Quote Originally Posted by AlexionSkylark View Post
    Wildstar's problems were that it was a very difficult game aimed at people who like their games to be hard.....
    You can not put a failing game on the great example pedastool. It's impossible to separate it's rmt feature from the other problems so we must take the game and its popularity at face value. It did poorly. A good example of sanctioned rmt it in no way makes.
    (3)
    Last edited by Tiggy; 03-04-2015 at 03:03 AM.

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