I really don't want to repeat that linked thread of 1.0, I've learned how I want to approach these forums and less keyboard warrioring feels better . . .lol
So in a non quoting non insulting response to some posts. In a game like, say Diablo 3, where you can literally buy items with cash - what is the difference between one more step(s) where cash is dungeons which is to items.
Something like:
Cash -> Gil -> Dungeon -> Item(?), where ? is a random item of a set loot table (end game dungeons included, since at least on Balmung there are groups who can run you through it - and sell the items to you)
Cash -> Item
Transitive property we have Cash -> Item(?) and Cash -> Item. So is the distinction for people is that you can't control the (?). So something like those random chests, or lottery items, that you can buy with real money that have a chance for big items is not actually P2W? I mean you can say no it is not, I would disagree but thats fine lol.
Imo, if you can use cash to pay for items that are considered winning (pay, to, win) and you can trade money for in game money (real, money, trade), then it should be against TOS and not supported. Supporting it would then be to support RMT and p2w. Of course I've seen varying definitions for both of these, some more used by players, some more used by developers, and new definitions growing from time. I think it is not fair to say it is not p2w or rmt //IF// you consider buying items or trading money for in game money as negatives. Sometimes seen RMT is strictly third party and nothing sanctioned within game (also dislike, since say in Diablo 3 you can trade real money as a player and it was sanctioned - but that definition would also change the approach to conversation).
I've seen one definition of p2w was "exclusive" benefits - I suppose in that scenario it is not p2w, but I don't like or agree with that definition as it opens up many opportunities for cash shop. "You can earn that in game with a .00001% chance drop, best item in the game, or you can pay $10". It is true that FCOB has a lockout, but is not true that you can't pay for a group of players to run you through the dungeon and can buy the items rights too - at least on my server I've seen the opportunity nearly daily from different groups of players. And, SE is going away with the lockout so it will be interesting to see how it changes the scenario.