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  1. #11
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    I wonder if you have actually read the article you linked. Most of it doesn't apply in the game.

    Slight inflation is harmless. It's part and parcel of the operation of the market - prices go up and down; get use to it.

    But that's not what most people mean when they say "inflation" in a causal context. Run away inflation will destroy an economy, but that's won't be the kind of inflation you get when you introduce a PLEX type system.

    Gil farmers who farm gil non-stop flooding the economy with gil, making things crazy expensive to buy (without buying gil) is what will kill a game. PLEX introduces zero gil to the economy, ergo, this won't happen.

    I noticed you also haven't answer my previous post,

    Say they introduce a new ore, and the ore is need for new popular weapons. New ore will be in high demand. Some players stop mining old ore [1] and mine new ore. Old ore price increases due to lower supply.

    [1] Note, I didn't say what the old ore is used for. But say it's used only for making potions and nothing else.
    This will cause prices to raise too. Is that "inflation"? Should SE never add anything new because people might stop gathering old mats and resulting in increased prices?
    (3)
    Last edited by Bishop81; 03-06-2015 at 04:01 AM.