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  1. #11
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    And how does that balance out the economy?

    Like in the real world, much better results are achieved when you have a bigger market, meaning more people with gil to buy stuff.
    If you make the "filthy casuals" an economically active part of the community, how in heaven and hell is that a bad thing? Aside from taking stuff like crafting and housing out of the exclusivety of a small elite that built up in the game.

    Again, how does having more people becoming viable crafters and sinking money into the housing system hurts the economy?
    Oh yeah... less monopolizing the market, the lessening of the overpricing in crafting materials provoked by deflation. That is SO bad, SO SO bad.
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    Last edited by AlexionSkylark; 03-04-2015 at 06:42 AM.