I wonder why monks wouldn't like it though. They keep their G3 rather than lose it between each pull since no tank staggers their pulls these days and WHM gets to Holy which means a faster dungeon in general.
I wonder why monks wouldn't like it though. They keep their G3 rather than lose it between each pull since no tank staggers their pulls these days and WHM gets to Holy which means a faster dungeon in general.



Depends on who you end up running with mostly.
While those Monks made it known that due to their class, AoE power was lacking, others MNK's I've worked with don't complain. It's more or less that like I said in my earlier post, Monks were designed to pick out a single target and quickly destroy that target. AoE isn't their thing. (And it was obvious during the pulls of that run I made. It took longer to bring down the mobs than say... if I had 2 BLM's with me) Most players playing as a MNK understand that too. If it really comes down to the Monk needing to spam AoE, (and most that I've seen go for this anyway, lol) the best they can do is use the "Perfect Balance" buff and then spam Rockbreaker... which only lasts for 10 seconds. (And then they have to wait for the cooldown) Bonus points to them if they pop damage buffs before Perfect Balance. Oh, and line themselves to toss out a Howling Fist, which is a free CD skill use.
Because of the way the MNK is designed, this means that WHM's have to worry about their MP management even more if they're going to Cleric Stance Holy, even with Shroud of Saints MP management. (Cause Holy is expensive per cast) SCH's not so much, despite not having Holy to spam.
I'd also say it depends on the dungeon too. I could see fully beefed out teams of 2 MNK DPS getting away with bigger pulls on the lower/beginner High Level dungeons, like Wanderer's Palace. (Like how I managed to get through just fine anyway in that one run) But the higher up dungeons where the enemies take more hits to bring down and hit harder? Becomes debatable then. Down to how well your party members dodge things and such. I can't really give a full "correct" answer here, as every person is different in how they want to approach a dungeon, regardless of party setup. Me? I just try to adapt as best I can, and hope the others do the same.
tl;dr: Depends on the party, dungeon, etc.
Last edited by TruebladeNuke; 03-05-2015 at 03:42 AM.
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