And how those fights can be implemented in ARR in a good way?
And how those fights can be implemented in ARR in a good way?
This is either for me would be either Mimiron hard mode or Yogg saron 1 light ( never got to do 0 lights before end of WOTLK) in WOW.
Mimiron HM had a lot of fire, like tons of it and has 4 phases and you have to kite the fire, yes kite since it follows the closest person and make sure you can keep the floor clean as you need the space.
Yogg saron was a long fight, the main mechanic to this was, don't face your character during Phase 2, the bulk of the fight towards the boss main body otherwise you will lose 100 stack of sanity, once this reaches 0, you will be mind controlled and need to be killed and cannot be revived otherwise you are revived still mind controlled and try to kill your party members.
GD Clockworks.
Think Odin - But he is actually Alexander... and is on Steroids with a GM taunting you as you die from invisible stomps to the face... you don't want this. @_@
Probably Mu'ru and 0 Light Yogg Saron in WoW.
I honestly hope a fight like Mu'ru doesn't come to ff14. That fight was... ughhh.
However Yogg Saron is probably one of the best fights ever made in an mmo ever. Lot's of new and interesting mechanics at the time that players had never really encountered or had to deal with before. It was long, lot's of phases, and felt like an epic battle against a huge baddie. I think that so far ARR has had some good fights on the same level tbh. Turn 9 is an amazingly designed encounter for example, so I think SE can make just as comparable content. One thing I think that mad Yogg so special though was that although technically it was only one fight, the keepers buffs and optional buff removals, aka 3 light, 2 light, 1 light, alone in the darkness, made the fight so that it felt like it had 4 difficulty settings that all were slightly different and each progressively more difficult. I wouldn't mind seeing that in ff14.
I'll extend that by saying that ULDUAR was the best raid dungeon ever done in a MMO. It was fucking long, had lots of interesting lore, and most bosses were AWESOME.
It even had a very final fantasy-esque boss, Kologarn. Each of his hands were targetable, and you had to kill them too as well, besides attacking the body (if there was nobody attacking the body, boss would deal massive raid-wide damage). He also shot lasers thgough his eyes and each time a hand was killed, it broke into a dozen pieces who turn into earth elementals (adds) for the party to beat up.
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Last edited by AlexionSkylark; 03-03-2015 at 04:20 AM.
Being in the first group of NA level 75's on an FFXI server to take on Kirin in like 2004, 6 hour fight, do not want.
i remember a quote about FFXI vs FFXIV bosses
FFXIV takes an attitude of 'We're here for the players to play and beat, eventually.' FFXI had an attitude of 'We're here to kill the players. It's your job to find a way to survive.'
my vote goes for 6.4 cop fight , isnt the hardest per se , but one of the most memorables
Maybe not the hardest boss fight but it was a hard event in my opinion. Dynamis was really fun in FFXI and needed a good organization back at 75 cap.
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