Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast
Results 81 to 90 of 109
  1. #81
    Player

    Join Date
    Aug 2011
    Posts
    171
    I like the Materia Sytem as it's planning to be implimented, after the disopointing news on some of the crafting system changes this is a breath of fresh air. it's most likley Materia v1.0 will not be perfect new things rarly are but lets let it get there and then see.
    (3)
    Quote Originally Posted by odette
    many jerk need bans for bad actitude

  2. #82
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by DNO View Post
    Quote from "[dev1017] Materia crafting system (name tentative)"
    "•Attaching Materia
    Attaching materia requires the “materia melder” key item, an apparatus which can be obtained via a quest available to Disciples of the Hand level 18 or above (with the exception of culinarians and alchemists). The apparatus allows players to attach one piece of materia per item.

    Players who have met certain requirements can obtain the more advanced ”augmented materia melder,” which allows the attachment of up to five pieces of materia per item. Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."

    Now i think losing gear in an MMO is Very harsh. I guess it will be ok in this game because you are allowed to rank up all classes and crafts but here is something i suggest.

    Instead of losing the gear (some +3 gears cost over 10 mil) how about losing all its durablilty? SE can make it so you can only slot Materia on gear with 100% durability. To make it harder SE can even add another "spiritbond" type meter. This second meter is there so you can not slot a Materia to a gear one after another. So once you fail/win a sloting you have to build this second meter up again to try another.

    Those are my ideas. What are yours? lets talk about other outcomes other then gear getting destroyed that we worked hard for. (crab bow +3........)

    P.S. I wont be answering smart remarks (Doc...) nor is this thread for people who like the upcoming system. This thread is for ideas other then losing gear. Keep it that way.
    Already knocking the system before it goes live? Pretty sad... By making it where have the possibility of failing raises the demand for the said items. If you bust on 3 out of 10 crafts that is 3 less of that item in the game and 3 more a crafter needs to make or and be able to sell unless they are using them for themselves. Currently there is so many items in the game that rarely get used and this will give them more of a use the materia system in general and the fact that they can be destroyed if you fail at the synth. Plus it makes sense, you are trying to merge and combine a powerful and magic stone into a piece of armor or weapon and the end result if it goes wrong is destruction of all items.

    By losing all of the durability all you are losing is like a max of 5k gil. That is making this game even more easy mode than it already is and I honestly don't see how anyone could agree with that. Unless they plan on selling gil down the road and just want an easy ride on making real life money via FFXIV. Lol. I disagree with your post 100%.
    (3)
    Last edited by Dargoth_Draconia; 08-28-2011 at 06:11 AM.

  3. #83
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Scenario of no eq-busted on materia system:
    Day 1 : "yay,it got + 2!" Gotta upgrade more!!
    *buy another materia*
    *slot into the
    (0)

  4. #84
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    So I think the issue is more about how the upgrading will compound the difficulty of HQing items. HQ+3 items already cost an arm and a leg, and are not extremely common. If the failure rate for each materia is 20% per every other materia attached you get a compunded situation.

    1x.8x.6x.4x.2 =~ 1/26
    so thats the chance of success, doesn't sound that bad until the failures are considered.
    this means that not only will you need a crap ton of materia(which comes from gear) but you also need to get 26 HQ+3s.
    Add this difficulty to the difficulty of HQing items, and you get a system that would take years to get maxed equipment.
    During which time better equipment will become available, not to mention if the level cap is increase.
    All in all, what will most likely be seen is a bunch of people with +3 items that have one materia on them, thats it.

    Personally I feel that making materia itself will take alot of gear out of the system, and allow for more use of NQ items, that normally just get discarded. Thus I would rather SE simply have the equipment lose all attached materia, which keeps the costs more to NQ gear rather than the items everyone has worked hard to obtain. Of course, if the crafting system becomes easier to HQ things with, then the current system is fine, but I do not anticipate the two systems working well as they are described now.
    (1)

  5. #85
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Aldarin View Post
    So I think the issue is more about how the upgrading will compound the difficulty of HQing items. HQ+3 items already cost an arm and a leg, and are not extremely common. If the failure rate for each materia is 20% per every other materia attached you get a compunded situation.

    1x.8x.6x.4x.2 =~ 1/26
    so thats the chance of success, doesn't sound that bad until the failures are considered.
    this means that not only will you need a crap ton of materia(which comes from gear) but you also need to get 26 HQ+3s.
    Add this difficulty to the difficulty of HQing items, and you get a system that would take years to get maxed equipment.
    During which time better equipment will become available, not to mention if the level cap is increase.
    All in all, what will most likely be seen is a bunch of people with +3 items that have one materia on them, thats it.

    Personally I feel that making materia itself will take alot of gear out of the system, and allow for more use of NQ items, that normally just get discarded. Thus I would rather SE simply have the equipment lose all attached materia, which keeps the costs more to NQ gear rather than the items everyone has worked hard to obtain. Of course, if the crafting system becomes easier to HQ things with, then the current system is fine, but I do not anticipate the two systems working well as they are described now.
    Except that they're also completely changing the HQ system, which makes half of that argument moot. . .
    (1)

  6. #86
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i'd like to see the plan for this to go as planed ...losing full gear sounds good to me, this is like in ffxi poping and losing that talon for gear or breaking and losing all 3 logs that cost millions each. that stuff happens, times u will hq, times u won't, times u will lose everything, in this game we are moving towards 100% hq long as u get the hq mats for it, so poping it isn't that harshe, u lose all the materia for it yeah, it probably equal to the same amount of work. sounds like a good system to me, stop trying to "beat" a mmo, grab u'r gear and then go back to aol chatting on linkshell all day. the game don't end, and bad things can happen that make u have to do stuff again.
    (0)

  7. #87
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    thank god we get a gil sink where the super elite with 100's of millions in gil finally have something to dump some cash on. I can see the steps now:
    1.drop cash on hq gear/weapon
    2.drop cash on the best tier 4 materia
    3.drop cash catalyst (extra cash for HQ catalysts)
    4.watch in horror as HQ item is lost going for the phantom 5 materia attach

    repeate over and over till T5 acheived.

    this gives super min/maxers something to do while gil is syphoned out of the hands of the super rich.

    I LOVE IT!
    (1)

  8. #88
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by tachikoma View Post
    thank god we get a gil sink where the super elite with 100's of millions in gil finally have something to dump some cash on. I can see the steps now:
    1.drop cash on hq gear/weapon
    2.drop cash on the best tier 4 materia
    3.drop cash catalyst (extra cash for HQ catalysts)
    4.watch in horror as HQ item is lost going for the phantom 5 materia attach

    repeate over and over till T5 acheived.

    this gives super min/maxers something to do while gil is syphoned out of the hands of the super rich.

    I LOVE IT!
    while i agree gil sinks are good, i don't think this can effect most the rich people, they most likely have everything rank 50 to boot, like me lol. i'll still be able to dol my stuff, hq my gear and get my catalysts all without any helps, least till they raise ranks in game. though i do think most of u guys with everything rank 50 don't have dol's 50 outside of fishing l"cough cough sounds like u botted" cough cough, go level botany and miner cough cough" lmao. so yeah this might acually take some gils from the rich, but i don't think will be that bad. but i'ma enjoy it too if it's like this, it will give everyone something to do again.
    (0)

  9. #89
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by tachikoma View Post
    thank god we get a gil sink where the super elite with 100's of millions in gil finally have something to dump some cash on. I can see the steps now:
    1.drop cash on hq gear/weapon
    2.drop cash on the best tier 4 materia
    3.drop cash catalyst (extra cash for HQ catalysts)
    4.watch in horror as HQ item is lost going for the phantom 5 materia attach

    repeate over and over till T5 acheived.

    this gives super min/maxers something to do while gil is syphoned out of the hands of the super rich.

    I LOVE IT!
    Gil sinks are where money is being taken out of the economy. This will only have money changing hands. Once the 900 mil players start flooding the economy all you're going to see is massive inflation.
    (0)

  10. #90
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jynx View Post
    I hope the people with enough balls to have HQ+3 or Dungeon items with alot of sloted materia are rare. Christ we need something to strive for at 50. What else are you planning to do with your time? Bang your head into the darkhold some more to get gear you allready have?

    The slight chance to loose Rare gear is the GOD DAMN POINT of the system. it adds longevity to existing conent. Don't want to risk your shit? Don't try and force-feed your Verdant Horra 5 materia then. This is such a knee jerk reaction from the Min/Maxers who are afraid that it will take alot of effort to hit the cieling again.

    Sounds like people who cried in XI when they got all the materials for the Scorpion harness and it exploded in their faces Claw and all. Wether you know it or not you need some actually punishing but rewarding content, the game needs something that is going to suck up elitists time.

    People make it sound like they have better things to do with their time once they have hit 50....
    Ill be right up there with the hardcores that spend their resources and time to get the best gear available. However, trying to make out lady luck as content is retarded at best. Instead of bang your head in the wall mechanics as a form of progression, how about some real content instead?

    PS: You can't really compare FFXI's crafting to this. You risk failing 5 times over what you would ever risk in FFXI.
    (0)

Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast