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  1. #81
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Dare I say ... what for it .... content that lasts quite a bit and isn't obsolete really quick? or how about content that isn't introduced that's already obsolete ... I'm looking at you primals.
    (4)

  2. #82
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    The game actually becoming fun to play... and not being forced into statics to get the best gear like Coil.
    (0)

  3. #83
    Player
    Sensual's Avatar
    Join Date
    Dec 2014
    Posts
    83
    Character
    Kanye Quest
    World
    Odin
    Main Class
    Warrior Lv 37
    Sexual intercourse on the FC house.
    (1)

  4. #84
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    A player hosted Darwin Awards like system where we may grant awards to people who died in the most hilarious ways imaginable.
    (1)

  5. #85
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Barimu View Post
    Dare I say ... what for it .... content that lasts quite a bit and isn't obsolete really quick? or how about content that isn't introduced that's already obsolete ... I'm looking at you primals.
    This is the real problem, simply not enough content/options at endgame or around it, hopefully 3.0 will address this, if it doesn't I see dark days ahead for Xiv, this game can no longer be called "new", something needs to change.

    Our best FC healer is done with coil at turn 9, she refuses to step foot in there again until SE forwards options besides scripted/reaction time based fights, they are simply burning people out, some randomness is a must.

    Our best tank has suffered RNG hell for some time now while a somewhat lesser skilled tank has managed to be geared in some two weeks, we also have a similar situation involving two healers, the rewards in this game need to be reflective of ones effort instead of being slave to the fickle RNG god.

    Xi got away with this purely because the "amount" of things you could do that applied to RNG were far more numerous, here you have coil, and coil, and more coil, this is why I voiced support for the gear token suggesstions.

    These are far more critical issues with Xiv than overpowered I110 accessories are, anything past I115 i am assured by more accomplished FC members than myself are virtually unneeded anyway and just make current content easier.

    Their needs to be far more event options endgame to keep people subbing.

    I would argue that inventory and housing issues outweigh accessory issues, server strain/capacity responses wont keep subs, Se has the capital to upgrade their hardware, it needs to be done, Se reported themselves that Xiv's sales and sub numbers far exceeded their expectations.

    The business model needs to be revisited, tweaked, spend some cash already, and before it is brought up I do actually know something about server purchase costs, my GF used to build corporate servers for Dell in Texas.

    Many of Final Fantasy's diehard fanbase aren't 13 year old streak of shit reflex hand-eye coordination athletes, this lights on the floor connection penalized encounter crap needs to go, as long as server side results persist even the best systems will be at the mercy of ISP quality, upstream chokepoints and packet loss issues, this is not paying sub players at fault.

    Calling these "Youtube warrior" reflex/connection influenced "migraine headache" mechanics "skillbased" is a stretch, if not a pure joke.

    The fight mechanics coding in this game is infantile and lazy, dodge this, dodge that, enough already, how about don't use that spell on that mob, or this weapon skill on this mob or it's lights out.

    The mechanics revolve around young gamers who have 20/20 vision and mach 3 hand eye reflexes and alienate older players who have been FF fans for decades.

    The lights on the floor AOE's are fake looking and really don't fit with the graphics, foreground, background or otherwise, I wont call it immersion from a personal view, but others will and have a valid point.

    Knowing "what" to do in reaction to an enemy act, when or when not to do something is skill, synapse connected eye to hand reflex alone isn't, it's "dodge that move online".

    It's "memorization" nothing more.
    (1)
    Last edited by Lamentations; 03-06-2015 at 08:40 AM.

  6. #86
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Materia melding involves "crafting" the materia into gear, where you need 100% to not fail, and the quality required is based on the ilevel of the gear receiving the materia as well as which slot the materia is going into. Meanwhile, the tier of the materia affects how much durability you have to work with. So, open slots require 0 quality and 1 progress (just to be fair, only 1 progress is ever needed), while a Tier I materia going into the 5th slot of a level 15 piece of gear requires 2500 quality with 120 durability. However, putting a Tier IV materia in the 5th slot of an i110 piece goes up to 8000 quality with only 60 durability.

    Change Synthesis abilities to be affected by Good, Excellent, and Poor conditions (things that cause specific increases like Piece by Piece or Flawless Synthesis would be unaffected).

    Elemental weapons have their resistance changed to a specific elemental damage type, and those weapons' attacks randomly cause status effects based on the element (Thunder -> Paralyze, Blizzard -> Bind, Water -> Poison, etc.). Likewise, armor retains resistance to reduce damage, with a bit of a buff :3, but also receives a bonus to evade elemental status effects. Ex: For every, say, 50+ Earth resistance you stack you get 5% reduction to Earth damage as well as 20% ability to be unaffected by Slow, even on attacks from behind that weren't Earth-based. Enemies would also get this boost, so Ramuh could Paralyze with his lightning attacks (auto-attacks would still be non-elemental) but not be paralyzed.
    (1)
    Last edited by Grey_Cain; 03-06-2015 at 08:12 AM.

  7. #87
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ADDONS ADDONS ADDONS.
    (1)

  8. #88
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    they allow us to buy gil in their cash shops
    (0)

  9. #89
    Player
    desufin's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    143
    Character
    Totori Tori
    World
    Moogle
    Main Class
    Carpenter Lv 50
    Craziest? They abolish Arcanist as a base class and rework SMN and SCH to be proper, competitive standalone jobs. SCH obviously still a healer and SMN a dps but without being gimped clones held back by the bad design that is Arcanist.
    (2)

  10. #90
    Player
    Arcsol93's Avatar
    Join Date
    Jun 2014
    Posts
    117
    Character
    Brianna Blackburne
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by myahele View Post
    SMN will no longer have battle rez. They'll get rid of egis and replace them with different colored carbuncles
    Seriously just trash the carbuncles and egi's and put in actual summons. Having a class centered around just carbuncles wouldn't even be a summoner class anymore, there would be no diversity besides different colors which would be a let down. No, put in the actual summons, and completely redo the system from scratch. Separate the SCH and SMN classes, and let the SCH keep the original system. Make the Machinist the actual DoT dealer and have the SMN focus on something else entirely.
    (0)

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