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  1. #1
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Let see...
    Removal of classes and restructuring of some classes to make them jobs...(THM is nice as debuff/enfeeble magic, ROG as a spike damage/hate control job, CNJ as elemental support magic job)
    exp parties like how we did them in 1.0 (this in addition to everything we already have in ARR, should help make lvling considering the new jobs and hopefully new players)(they could be instanced areas spread across all zones for the equivalent lvl range for said zone)
    behest back to how it used to be in 1.0(please oh please...the one in ARR is sadly disappointing)
    Tiered NM fights like it was done in XI(think of the fights leading up to the warden( *or whatever his name was)
    Remove restrictions from dungeon crawling (being able to send/receive tells, trade between players)
    Being able to send mail to all characters on one account without the need to have them on friend list (your restrictions hasn't stopped RMT's)
    If we're going to do dungeons like CT, we need trash mobs that are actually around and are essential to progress (takes away from the hum drum of running from one wide open floor to another floor just to fight a boss)
    Complete overhaul of gear and removal of ilevel, spreading out the glut of lvl 50 gear we have that have become obsolete as soon as they've been released.
    more to come...
    (1)
    Last edited by Allistar; 04-01-2015 at 03:19 AM.

  2. #2
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Dare I say ... what for it .... content that lasts quite a bit and isn't obsolete really quick? or how about content that isn't introduced that's already obsolete ... I'm looking at you primals.
    (4)

  3. #3
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Barimu View Post
    Dare I say ... what for it .... content that lasts quite a bit and isn't obsolete really quick? or how about content that isn't introduced that's already obsolete ... I'm looking at you primals.
    This is the real problem, simply not enough content/options at endgame or around it, hopefully 3.0 will address this, if it doesn't I see dark days ahead for Xiv, this game can no longer be called "new", something needs to change.

    Our best FC healer is done with coil at turn 9, she refuses to step foot in there again until SE forwards options besides scripted/reaction time based fights, they are simply burning people out, some randomness is a must.

    Our best tank has suffered RNG hell for some time now while a somewhat lesser skilled tank has managed to be geared in some two weeks, we also have a similar situation involving two healers, the rewards in this game need to be reflective of ones effort instead of being slave to the fickle RNG god.

    Xi got away with this purely because the "amount" of things you could do that applied to RNG were far more numerous, here you have coil, and coil, and more coil, this is why I voiced support for the gear token suggesstions.

    These are far more critical issues with Xiv than overpowered I110 accessories are, anything past I115 i am assured by more accomplished FC members than myself are virtually unneeded anyway and just make current content easier.

    Their needs to be far more event options endgame to keep people subbing.

    I would argue that inventory and housing issues outweigh accessory issues, server strain/capacity responses wont keep subs, Se has the capital to upgrade their hardware, it needs to be done, Se reported themselves that Xiv's sales and sub numbers far exceeded their expectations.

    The business model needs to be revisited, tweaked, spend some cash already, and before it is brought up I do actually know something about server purchase costs, my GF used to build corporate servers for Dell in Texas.

    Many of Final Fantasy's diehard fanbase aren't 13 year old streak of shit reflex hand-eye coordination athletes, this lights on the floor connection penalized encounter crap needs to go, as long as server side results persist even the best systems will be at the mercy of ISP quality, upstream chokepoints and packet loss issues, this is not paying sub players at fault.

    Calling these "Youtube warrior" reflex/connection influenced "migraine headache" mechanics "skillbased" is a stretch, if not a pure joke.

    The fight mechanics coding in this game is infantile and lazy, dodge this, dodge that, enough already, how about don't use that spell on that mob, or this weapon skill on this mob or it's lights out.

    The mechanics revolve around young gamers who have 20/20 vision and mach 3 hand eye reflexes and alienate older players who have been FF fans for decades.

    The lights on the floor AOE's are fake looking and really don't fit with the graphics, foreground, background or otherwise, I wont call it immersion from a personal view, but others will and have a valid point.

    Knowing "what" to do in reaction to an enemy act, when or when not to do something is skill, synapse connected eye to hand reflex alone isn't, it's "dodge that move online".

    It's "memorization" nothing more.
    (1)
    Last edited by Lamentations; 03-06-2015 at 08:40 AM.