Honestly?

The tank str/vit split is probably one of the best design accidents this game has had. Yeah, it's bullcrap that costs WAY too much gil, time, and effort to make for an unfair reward, but it's a good template for future loot and reward design to give players an actual sense of power over their character's abilities. I want more tanks and healers doing interesting stance-dance "exploits" to maximize their contribution, I want more things like Dragoons and Bards clutch-tanking/kiting in emergencies, where skilled and adaptive play defines success, not the ability to perfectly recreate fight scripts or instantly shut down.