New Moves , Abilities & Weapon Skills
I really hope yoshi-P & dev teams love them and add them to the game
When patch 1.18 came out I notes these things:-
1 – people party only to win so they made only 1 effective strategy ( 1 gladiator + archers and mage) to finish raid dumping other classes which I think it shows how the game have bad balance
2 - There is no major deferent between the melee classes in game play except the way the skills and motion looks or damage
3 – A melee like the lance need to be super buffed it need to have more important role to the raid party exactly like the mages for there cures if the dev fix this the game will be super enjoyable but dont just raise damage for balanceing
4 - try to balance thing so that if a party of 8 lancers can finish a raid if the dev really do that the game will be super powerful and unique and it will open 1000 of new strategies when playing the raid instead of 1 good strategy to finish it
6 – The dev need not to be afraid throwing new things quickly waiting for 2 or 3 long months of testing and after each patch they start fixing give us patches every 2 weeks treat us like testers and we will share with u guys or ideas tell the ps3 version comes out
Some new moves ideas that I think it will help this game battle system and make it more enjoyable
1 – My focus was to make each class powerful enough that we can make a group of 8 player of the same class can finish raid 50
2 – Make every class very unique not only in it role in party but also the way it play
3 – I started with the 3 melee classes that after patch 1.18 people start ignoring (lancer – marauder – pugilist) and later I will edit my post and add rest classes
4- each class should have exclusive effect to there skilles when they are useing them
[SIZE=5]Lancer:-[/SIZE]
1 - AOE
Add an option for using aoe "area of effect" " to all of lancer moves and weapon skills same as the conjure and thaumaturgy magic spells, all moves in aoe should have same targeting effect as " Pierce " skill & all moves that it was already aoe cant be change to a single attack
http://ffxiv-info.com/images/lancer4.jpg
2 – Leg Sweep II
Strike low, dealing blunt damage and stunning enemies surround all player body. Does not affect flying targets.
3 - Twisting Vice
When playing as a lancer let "Twisting Vice " have exclusive %30 chance of breaking all the mobs TP to 0 & add new motion effect like a glass break or something else if its 100% break the TP
4 - Comrade in Arms
When playing as a lance make "Comrade in Arms" have exclusively 20% chance of fully full player TP to 3000 when hitting a mob and "Comrade in Arms II" have chance up to 40%
5 - Curse of Doom
change " diversion "to "curse of doom" and make it exclusively to lancer & make it a buff that immune any single physical attack & after the character been hit it curse the hitter and untenable it of using any normal attacks, magic's & weapon skills for 15 sec and make any lancer in party double damage it if the mob is still cursed & let skill work even on bosses like ogre
6 - Heavens Thrust
add " heavens thrust " that requires 3000 TP its a move that dizzy the mob for 3 sec & cancels any moves its casting and rest all the hate it & make to 0 then first player that attack that hit the mob or it sees will take a new hate
7 - Mana Surge
add " mana surge " successful attacks reduce the target's evasion Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb MP
the downside make each lancer can pot only 1 dot so if lancer change from "speed surge" to "mana surge" the dot will be replaced instead of add a new dot, but having 3 lancers in 1 party any lancer can pot 1 dot so its going to be like this 1st uses mana surge, 2nd uses life surge & the 3rd uses speed surge 3 dot will be on the mob
8 – Lancer Dots Raise Up
Make the dots raise with each lancer in the party using same do
Like if we have 3 lancers using mana surge 1st dot give us 10 mp every 100 hit damage if a 2nd lancer used mana surge the dot power will raise and will be 20 mp for every 100 hit damage and the 3rd will let the mp raise to 30 mp and if we have 8 lancers party every 100 hit damage will give 80mp which will help for curing because no mage to heal in party
9 - Full Thrust
Change "full thurust" cool down from 60 to 30 sec & change it from given TP to absorb TP same amount of damage dealt to enemy so if we say before changing it "full thrust" do 150 damage and give player 500 TP, after changing it, if it deals 150 damage it will absorb 150 TP from mob + gives you 500 TP from what it normally gives you that means with every 30 sec lancer uses "full thrust" it will take 150 TP from mob and gives u back 650 TP it will give lancer exclusively more control on TP
10 - Super Trammel
A powerful attack that will let player hold the mob for 6 sec both of them can't do any thing very help full if the mob escape tank and start attacking healers
http://ffxiv-info.com/images/lancer3.jpg
I know this is will over power lancer but It will make it lancer enjoyable & a super priority in parties
[SIZE=5]Marauder:- [/SIZE]
coming soon
every one feel free to add there ideas