


Only Auto-attacking? Not using BR's, as in DefenseDown? No caster for Acc/Atk? Not using Weaponskills? Not using BR's for stacking Damageoutput?



*sigh* It was an example, but I can give you details if you want.
For normal attacks, i deal about 70-80 as an archer.
With multishot+raging strike II+ferocity+hawk's eye, i deal about 200 with each arrow.
I actually dont remember how much bloodletter damages.
Anyway, I was just asking for bigger numbers. Like multiplying everything by 10, so you feel you're doing something in the fight.



If you want bigger numbers and a x10 multiplier.. what about giving Ogre along with that like 350k HP?*sigh* It was an example, but I can give you details if you want.
For normal attacks, i deal about 70-80 as an archer.
With multishot+raging strike II+ferocity+hawk's eye, i deal about 200 with each arrow.
I actually dont remember how much bloodletter damages.
Anyway, I was just asking for bigger numbers. Like multiplying everything by 10, so you feel you're doing something in the fight.
Seriously.. Ogre can be killed easy in like 5 Minutes. Why you even want to make it faster?



Okay, once again it wouldn't make it faster or harder or easier or longer. Can't you understand that? Okay, simple math:
If an Ogre has 35.000 HP and I deal 100 per attack, how many attacks does it take for me to kill it?
35.000/100 = 350
Now, if the Ogre has 350.000 HP and I deal 1000 per attack, how many is it now?
350.000/1000 = 35.000/100 = 3.500/10 = 350/1 = 350.
See? Same number of attacks -> same time to defeat -> same difficulty.
I don't want to make the difficulty change, I'm not even talking about that. I'm purely talking about the effect of relevance and accomplishment that a player has is bigger when they deal 2000 damage, then when they deal 20. Likewise, you feel that a mob is stronger, the stronger his HP is - and that makes you want to fight harder and is more fun.
Just think of it this way, would you like for the Ogre (for example) to only have 3.500 HP and you kept dealing 10 dmg? Isn't it a lot more menacing to have 35.000HP?


Well, not everyone want to do 146,523 dmg and have boss that has 678,375,263,399 hp, especially with all the damage pop up.I've been thinking about this for a long time now.
In all RPGs you begin by having ur attacks deal little damage, for like up to 100, and then in the end u deal 9999. But in this game, you deal constant 100 dmg, up until the damn ogre (except if you kill lv1 mobs).
I think bigger numbers give you a sense of accomplishment, and that could be easily done by reducing the defense on enemies and increasing their HP like the OP said. It wouldn't be easier, or harder - just exactly the same. For example, our r45 boss the ogre, has 32k HP. And we're dealing around 200 dmg.
We should feel a lot more powerful, and not like we're only tickling the ogre.

Does defense hurt faster hitting classes like PGL more than slow hitting classes like MRD?
I'm just curious because this thread reminds me of THF's problems with defense in FFXI. It was not uncommon to see a reasonably well equipped THF to hit for 10 or even 0 on many mob types because of the fact it was a low damage but fast hitting class. Technically it had good DPS because it hit very rapidly, but in practice each hit was reduced so much that it never achieved the same output as other DD jobs. The fact that you got no TP return on a hit for 0 only exacerbated the problem.
I personally have no idea if this is the case with fast hitting classes in FFXIV, because the part of the game I'm up to is just mindlessly easy and I never bothered to check. So I'd love if someone gave me some insight about this.
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