Hey folks, Lina Inverse here, taking a break from grinding Swift to ask the Devs for some minor Quality of Life adjustments to make TT even more fun! I would like to thank the Dev team into the sheer amount of love that went into making this system work so awesomely.
- Forfeit option for battles against NPC opponents.
- Allow TT challenges in main cities and housing districts.
- Allow players to blacklist X number of cards from Random rule matches
- Improve the description of Ascension to note that values cap at A
- Have the deck selection stay on on the last / recent deck.
1. Missing a party finder que due to being mid-match is frustrating especially against a Sudden Death rule. Further, as in chess, sometimes you know you've lost and it's quicker to lose and start a new game.
2. FFXIV has an excellent tradition of letting players play how they want. The inability to challenge my friends or FC mates in social / safe settings is frustrating.
3. Random is a fun rule... if it didn't punish some players for being collectors and reward other players for only getting the higher rank cards. This can be seen against NPCs who always have near the same set of cards. Perhaps add a "bad" card to their collection and/or allow players to blacklist a certain number of cards from being used while Random is in effect?
4. Ascension's rule text seems simple at first, but when you actually play the subtleties on how to count, namely that values will cap at A/10. This text change would help newer TT players.
5. When playing against NPCs that have a time window, you either have a deck built for them or a general purpose deck. It would be great to have the same deck you want selected between matches and reduce time between games.
These are my ideas for how TT can improve in-game. If anyone else has any more ideas, please post and I will add to list.