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  1. #11
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Length is never a problem by itself. Repetitiveness is.
    (3)

  2. #12
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    if i recall what i herd from the fanfests correctly i beleave yoshi-p said the levelling from 50 to 60 will be thee same if not harder then 40 to 50 (i also think we ware going to lose our (+50%) bonus as well until we hit our first level 60
    (1)

    Sometimes you just got to have Some fun

  3. #13
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    How does it make sense for 10 levels to take as long as 50?

    51 will require slightly more xp then 50 did, 52 will be slightly more than 51, and so on. I'd be surprised if it was otherwise.

    (You can even see how much xp is needed to go to 51 if you look at your xp bar on a maxed class right now, though that might change.)
    (0)

  4. #14
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by FoxyAreku View Post
    How does it make sense for 10 levels to take as long as 50?

    51 will require slightly more xp then 50 did, 52 will be slightly more than 51, and so on. I'd be surprised if it was otherwise.

    (You can even see how much xp is needed to go to 51 if you look at your xp bar on a maxed class right now, though that might change.)
    i beleave he meant it more as a the time it takes in relevance to where we are, were now I120 to i130 people so we are going to have to fight some monsters that were as tough as the level 40 monsters when we started :P

    then again saying that with the amount of dungeons we have i actually wonder if some people will just farm Btryflox hard stop, since that was farmed under 5 mins D: all the way up to 60 :c


    EDIT BECUSE I DONT WANNA MAKE A NEW POST o3o:
    Quote Originally Posted by FoxyAreku View Post
    Betting the level 50 dungeons will give a very small amount of experience, if any.

    true D: with the amount of level 50 dungeons we have and how some are easily farmed i can only imagine the new level 51 (guessing the level) dungeons being the only true way to gain experience

    though i wonder if there will be a daily roulette? and how they will keep that separate from peeps who don't have heavenward

    Daily roulette: heavenward?
    daily roulette: expert 2.0?
    (0)
    Last edited by DracotheDragon; 03-02-2015 at 02:56 PM.

    Sometimes you just got to have Some fun

  5. #15
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DracotheDragon View Post
    i beleave he meant it more as a the time it takes in relevance to where we are, were now I120 to i130 people so we are going to have to fight some monsters that were as tough as the level 40 monsters when we started :P

    then again saying that with the amount of dungeons we have i actually wonder if some people will just farm Btryflox hard stop, since that was farmed under 5 mins D: all the way up to 60 :c
    Betting the level 50 dungeons will give a very small amount of experience, if any.
    (0)

  6. #16
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by silentwindfr View Post
    the question is more, what it's important into a mmorpg, the leveling part or what come after?
    Both. Leveling is content. It should be fun and engaging. It should not be a gate to end-game, because if end-game is "where the fun is" then whats the point of leveling? Teach you how to use your class? Oh yea cuz spamming FATEs is exactly the right way to "learn" your job.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  7. #17
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    The thing I am more worried about is the job system. Right now you can't just have fun and level up a job you really like to try out. You will always have to level something else because of the cross-ability system we have.

    When someone just needs lvl 4 for raging strikes, the next person needs lvl 34 for BfB. It is also not balanced.

    We already know that new jobs won't have base classes. I would like to know if they still need other classes to function.
    (0)

  8. #18
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    With a raised level cap, I think we would have all those level 50 dungeons give EXP by then.
    I feel like they do give xp, but is hidden or not accessible, since our level 50 bar don't go past zero xp anyway.

    If you look at mobs in, say, North Than. Killing them at Lv50 shows no reference to xp gain, but switching to Lv49 does. So, I believe once the cap is increased, we'll see xp gain from current dungeons.
    (0)

  9. #19
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by abzoluut View Post
    *SNIP*
    We already know that new jobs won't have base classes. I would like to know if they still need other classes to function.
    The only thing I can think of, is the new jobs will already have cross-class skills assigned. For example:

    If Dark Knight (DRK) is to get "Flash" from GLD, it may already unlock upon reaching a certain Level (8+) and need to be set in the Additional menu.
    (0)

  10. #20
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I hope it takes a good while and makes us use the new content to do so.
    Otherwise what's even the point of raising the cap?!

    If it's just as easy as facerollable 1-50 journey I'd rather just get more endgame content and not have the dev team focus on something people can just smash through barely conscious.
    (2)

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