This isn't exactly any different from the random rule in FF8 though...it was actually worse there.
This isn't exactly any different from the random rule in FF8 though...it was actually worse there.
Except that you can stack your deck against random in FF8 by [Card-RF]ing all your junk cards before playing, stacking the deck in your favor much like the NPCs are doing here.
It's still not okay that they gave the Random rule to over half the NPCs in Heavensward after admitting the rule had issues on NPCs.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Back in FFVIII you could also mess with regional rules to change them, so it wasn't that bad. Dunno how they work in this game — they're supposed to be regional but I've seen two NPCs in the same area with different rules. Also, some NPCs seem to be unaffected by this and they always have no regional rules.
Well, aside from the bug where chaos + random = same cards in the same order every time (did they ever fix that? I haven't had the combo in a while, so I don't know), they acknowledged that players don't like it. I didn't mean that there was an issue programmatically with random+NPCs (even though there is - they literally ignore it, not even randomizing from their small pool), I meant that the players had an issue with it and SE acknowledged it. Then they gave it to as many NPCs as they could.
When I saw the rule spread on the new NPCs, I felt almost as trolled as I had when I did the Zodiac Weapon quest, where you have to click okay in a pop-box that says you have a 99% chance of having to start from scratch if you proceed (it's lying, but totally trolling).
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
if they would implement things which players would like, than alex normal would drop ilvl 300 stuff, every npc would have: a 1 star deck, no rules and 100% droprate and the game would be boring as hell after 1 day
random rule is cool and offers a varity of different actions while grinding for cards and god beware - players have to use their brains for winning (one of the worst things possible as it seems)
Last edited by ServerCollaps; 09-04-2015 at 01:31 AM.
... huh? Most players like difficult content. This isn't about difficult content. This is about fun. The random rule is not fun.if they would implement things which players would like, than alex normal would drop ilvl 300 stuff, every npc would have: a 1 star deck, no rules and 100% droprate and the game would be boring as hell after 1 day
random rule is cool and offers a varity of different actions while grinding for cards and god beware - players have to use their brains for winning (one of the worst things possible as it seems)
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
No, good sir, it's not. Random rule doesn't make TT challenging, it makes it, uh, random. No one wants to farm cards with low drop rate with a randomized deck.
The worst part comes when not only they add Random rule to most NPCs, but they also combine it with Chaos. Tell me, how do I use my brain when most of my games have at least 2 level 1 cards which are chosen to be played at random and my opponent has pretty good cards? I'm, of course, talking about Tataru 3.0. More than 1000 games have I played with her and only about 150-200 of them were wins because the AI made dumb mistakes. Do I have to get 2500 wins like I did to get Gaius card in order to see either Firion or Lightning? That'd take forever, at least with those rules.
Take a look at this game. It's a perfect example of why RNG ruins Triple Triad.
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Last edited by Scalizor; 09-04-2015 at 03:20 AM. Reason: Typo.
owning the hilda card is pretty good
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