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  1. #101
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hybris-Maenad View Post
    Grind harder weaklings!

    Yes, you cannot curbstomp 2 npcs on day one of playing cards.

    Get over yourselves and come back to these guys when you have 60 cards. Landenel only needs to be beaten once to count towards your Squall card (you can also opt to skip him entirely) and both cards he drops are obtainable through other means. Rowena does have an exclusive card, but is still farmable with even a 2-star deck.

    Are the rules broken? Yes, to create a measure of difficulty and give you incentive to work towards 60 cards. Neither of these NPCs hold you back from either the Squall card achievement nor the 60 card unlock on your 3-star cards.

    Shut up and play cards.
    That is incorrect. You will find it nigh impossible to hit 60 cards without beating the 2 NPCs in question. 1 Has a unique card, and the other cards are rather difficult to obtain from their other sourcse. (mostly due to RNG)
    Quote Originally Posted by Milleus View Post
    I'm sorry.. but if you're finding it impossible to beat a Random NPC, then you're doing it wrong.
    Especially when you have 63 cards and unlocked 3 star unlimited.
    Since you don't seem to understand how the rules of the game work,
    here is a video for you: https://www.youtube.com/watch?v=kkuzTXPvAPs
    Tell us if there is anything you don't understand yet about the game after watching that, and we will be happy to help you learn to understand TT.
    Quote Originally Posted by Kharhaz View Post

    I know I can't convince people to do something they don't want to do, but at the same time embracing this kind of challenge instead of dreading it can really help people become better players, learning to use cards they normally don't and picking up on NPC tendencies. That's why I hate to see people get frustrated and ask for something to be toned down.
    I can understand that. In my case I could defeat both NPCs earlier on, get their cards without too much of a problem. (in case of Rowenda due to a lucky drop) But regardless I would have continued playing untill I won anyway.
    For anyone that doesnt spend an enormous amount of time on the game like myself or a number of others; it's understandable they would become incredibly frustrated with the rule.
    It's pretty much for them that I was trying to make my point.

    The only thing that personally annoys me about TT is that the Nanamo card isnt a drop, but bought for a ridiculous amount of MGP. :P
    (0)
    Last edited by Aeyis; 03-05-2015 at 11:50 PM.

  2. #102
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    I think that those proposing strategies and/or snide comments haven't quite read and understood what the main issue is. =)

    The issue isn't that you're given bad cards half the time or more. That's a given to happen with a Random rule.

    The issue is that the NPC is never given bad cards.

    (At least the way I've understood it... I might be mistaken, of course, in which case I apologize.)
    (0)

  3. #103
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Runewraith View Post
    In my experience and everyone in my fc/linkshells experience this is blatantly false. The random deck you're given will never break the rarity limit you currently have. If you're claiming otherwise I'd like to see some evidence.


    edit; looks like the guy I replied to deleted his post.

    I didn't delete my post

    But I think I did word what I was trying to convey poorly. You're right that you absolutely won't be able to break the cap of having a better hand than you are allowed to have. I.E. If you have 30 unique cards tier than a Random opponent will never allow you to have a full deck of 3*. What I meant was inversely, which is what I believe the person I responded to perceived. Random will not always give you a deck at it's fullest potential. Just because I have 60 unique cards, doesn't mean that Random deck will give me a 5* and 4 3* cards every time.

    Sorry for the confusion.
    (0)

  4. #104
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Firepower View Post
    There is currently 80 cards in the game

    20 1*
    17 2*
    13 3*
    10 4*
    20 5*

    Lets assume you have every card for maximum chance of winning a random battle, you have a 0.375 chance of drawing a 4 or 5 star card per card so a fair assumption should be made that 0.375 x 5 > 1 therefore you should get one. After getting that one card be it 4 (33%) or 5 (66%) star you will then be only allowed 3 or below cards to be randomed in.
    Five of the 5* cards are completely unobtainable (three are not in game yet at all, one is only obtainable by being in the top 3 of the current tournament when it ends, and one is not obtainable until at least the next tournament since it requires 30 tournament wins and you can't have more than 15 yet), so you should use 15 as the number, not 20. That means you actually have a 40% chance of a 4* and a 60% chance of a 5*.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #105
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Madigari View Post
    All you'd have to do to rebalance it is add more cards for Random to choose from within the NPC's card list.
    or like you said in early post, add in reginal rules for random NPC too.
    (0)

  6. #106
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by JayCommon View Post
    Random will not always give you a deck at it's fullest potential.
    Actually to clarify, Random will NEVER give you a deck at its fullest potential.... because its not truly Random. Not for you, not for the NPC.

    This makes it... NOT FUN.

    The fact that the NPC always has the same cards and doesn't have to play by the Random rule also makes it not fun.

    Just a stupid rule in general.
    (2)

  7. #107
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Quesse View Post
    Actually to clarify, Random will NEVER give you a deck at its fullest potential.... because its not truly Random. Not for you, not for the NPC.

    This makes it... NOT FUN.

    The fact that the NPC always has the same cards and doesn't have to play by the Random rule also makes it not fun.

    Just a stupid rule in general.
    It can give you a deck at your fullest potential. Rarely, but it can happen. 2 or 3 of the NPCs cards are fixed, and aside from that the NPCs total deck is only 7 orso cards, nearly all of which are strong.
    (1)

  8. #108
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Grekumah View Post
    Thanks for the feedback. We've been sharing it all with the development team.

    Not very much time has passed since Triple Triad made it's glorious release, and it’s quite possible that the random rule feels a bit more difficult due to the fact that players do not have enough cards just yet.

    If you feel it is posing a challenge, we ask that you venture throughout Eorzea to collect more cards and then try to challenge these opponents again! You’ll most likely feel a difference once you have more cards and are able to use higher tiers of rare cards in your deck.
    How would more cards help when there is nothing to prevent the hand dealt to be all 1 star cards versus a NPC which does not have a requirement to have as many cards?

    We, aka the playbase, aka the paying customers would feel better if everything in this game did not resort to rng...
    (5)

  9. #109
    Player
    JellyBelly's Avatar
    Join Date
    Feb 2015
    Posts
    12
    Character
    Wobbly Jellybelly
    World
    Shinryu
    Main Class
    Marauder Lv 60
    I don't like the random rule myself but obviousely some do. I don't think the rule is broken. It is unfair but some people like it, so I say if you don't like it, don't play it. Only a few npcs have it and from the thread I see that most people don't like the rule can still beat the npcs with sufficient cards, so why ask the dev team to change it? It is your choice. I choose not to play it if I don't like it. I rather not ask the team to change the rule, which some other players do like.
    (0)

  10. #110
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Madigari View Post
    You quoted the text, but you failed to read it. To reiterate, "when they give me all one star cards. That isn't 'more challenging, that's 'impossible'." Of course I can beat an opponent with the Random rule after I've unlocked 60 cards. I could beat an opponent with the Random rule after I'd unlocked 30 cards. I had Squall Leonhart before I ever had 60 cards. That isn't the point even a little, which you would know if you'd read the post.
    Oh sorry it was my mistake for not noticing the worst case scenario of 1 star cards, then it becomes impossible to win.
    They could probably fix this.

    But aside from that..
    in "normal" random scenarios, I still like that the Random rule makes it challenging.

    Yes.. I know about the rules and and how we have a bigger card pool compared to the NPCs.. but that's part of the challenge, isn't it?
    (2)
    Last edited by Milleus; 03-07-2015 at 01:51 PM.

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