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  1. #1
    Player
    Hasty_Touch's Avatar
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    Feb 2015
    Posts
    7
    Character
    Hasty Touch
    World
    Masamune
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Madigari View Post
    All they need to do is at least double the size of their original card list with 3 star cards to make the NPC's deck affected by Random.
    Quote Originally Posted by Madigari View Post
    Again, this isn't about making things easier, this is about making the rules affect both persons in a match instead of just one person and leaving the other in a unique position to win the majority of the time. Whether or not it makes it easier is irrelevant to the point. If they still draw their god-tier hands, I would be perfectly fine with that. To reiterate, I've already beaten them and farmed them, even without the Random rule affecting them. But the Random rule -should- affect them, same as every other rule that already does.
    By applying your solution, we introduce more 3 star cards to the NPC's deck so that the random rule is more fair (in terms of game mechanics apply). By doing so, the NPC will have a higher probability of getting "crappier" cards, e.g. a full set of 3 star", compared to the current situation. So while it does seem more fair, it's also made easier because of probability.

    The solution provided is basically asking for both fairness and easiness even though you're insistent that easiness has nothing to do with this.
    I hope you can see why some people think that you want things easier - because the solution was a bad example.
    (0)
    Last edited by Hasty_Touch; 03-07-2015 at 05:31 PM.

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
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    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Hasty_Touch View Post
    By applying your solution, we introduce more 3 star cards to the NPC's deck so that the random rule is more fair (in terms of game mechanics apply). By doing so, the NPC will have a higher probability of getting "crappier" cards, e.g. a full set of 3 star", compared to the current situation. So while it does seem more fair, it's also made easier because of probability.

    The solution provided is basically asking for both fairness and easiness even though you're insistent that easiness has nothing to do with this.
    I hope you can see why some people think that you want things easier - because the solution was a bad example.
    Well... technically, when one side is essentially ignoring the rules of the other (i.e. only one 4 or 5-star card), it's essentially cheating. This means that being fair in that case, which does mean no cheating, would be making it easier to win lol. In the case of TT and the NPCs, there is no separation of "fair" and "easy" ONLY because of circumstance. It'd be like someone hacking the game and setting it so they always roll 98 on everything, but not 99 because they think it's "fair" to allow people to win, even if it's a very rare occurrence lol. I don't think anyone would argue that such a situation makes it difficult for you to win, and if the hack wasn't used, would ease your chances of winning.

    The bottom line is just that the NPCs play at such an unfair advantage that it serves as nothing more than frustration and arbitrary gating (as though the low LOW chance of getting the 4-5 star card that you want wasn't bad enough). It's not even fun nor beneficial in any way. This would be like SE literally making it impossible for you to win a fight, simply because you got a bad RNG roll upon engaging a boss. Oops, you rolled a 97... you need a 98 in order to remove the invincibility of the boss. Lose the fight and try again. Then when you get the 98, and manage to beat the boss, the game decides that you need a 99 to win any sort of reward. GG, gonna go DIAF.

    Honestly though, Random is not as bad as people make it out to be, for what it is. Random can actually be VERY enjoyable when played on even ground (like other players). It can certainly be frustrating, but that's where other rules come into play. The Plus rule complicates things, but makes them IMMENSELY better IMO. The Plus rule is so good, in fact, that it can usually make even Random or Chaos enjoyable. Not joking. If SE is that adamant about keeping the NPCs with only the good cards, then AT LEAST put on additional beneficial rules (like Plus, Ascension, Same, etc). These rules most certainly can backfire on us, but at least it'd make even a 1-star card a potential game changer and give the player a chance of winning a little more often. Plus (and other rules) makes us think, it makes a Random/Chaos game feel a little more controlled (since it's already not, given the NPCs hand), and we can actually have a little fun in the process.

    Right now, if we win against Rowena, Landenel, or Swift (among others), it's not going to give us a sense of fun or accomplishment, but frustration. Simply because we then worry about a second bout of RNG in whether or not a card dropped that we wanted. If you don't get it, you're at the mercy of RNG again. Rinse and repeat the 2-fold RNG success every 50 seconds. You'll never look at ANY match against Rowena or Swift, and say "that was fun". I can certainly say that about having played Random and Chaos against another player though. I can say that about either Random or Chaos and another of the previously mentioned rules against another player. But that's because it was a fair match up. The occasionally stupid AI might be the reason why it's set up the way it is, but then they could still just add another rule to some of these NPCs to give the player a fighting chance against RNG that determines whether we win or lose before you even begin.

    TL;DR: Fair will always mean making something easier, NPCs need mutually beneficial rules like Plus added to Random, and Rowena is a bitch.
    (5)
    Last edited by Welsper59; 03-07-2015 at 10:20 PM.

  3. #3
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
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    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Aeyis, Hasty is not here to make an argument.
    He's trying to explain to Madigari that because of the example he has given, it has led to a misunderstanding (see my previous post and Welsper's post as well).
    Please read the posts with more positivity. Not everyone is here to "pick a fight".

    Quote Originally Posted by Welsper59 View Post
    TL;DR: Fair will always mean making something easier, NPCs need mutually beneficial rules like Plus added to Random, and Rowena is a bitch.
    Welsper made a good point. Asking for something fair will mean making something easier, thus the misunderstand I had with Madigari (thank you for seeing that).
    I've already apologized and I hope this will resolve this issue.
    (0)
    Last edited by Milleus; 03-08-2015 at 02:07 AM.

  4. #4
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hasty_Touch View Post

    The solution provided is basically asking for both fairness and easiness even though you're insistent that easiness has nothing to do with this.
    I hope you can see why some people think that you want things easier - because the solution was a bad example.
    The only thing the solution asks for is for the Random rule to apply as its description claim, and as its mechanics are (when they are in effect):
    to affect both parties.

    Most the people who argue that the Random rule is not working correctly for NPCs are forerunners when it comes to card collecting.
    Beating these NPCs is not an issue for us, nor do we require the fights made easier.
    Things made easier has nothing to do with this. You are still trying to make an argument where there is none.
    Quote Originally Posted by Hasty_Touch View Post
    Aeyis, are you really going to be that kind of person?

    Take a chill pill. I'm just calling it as I see it.
    You're much too opinionated to accept the fact that there are people who like the current system.
    If it upsets you that much, perhaps you shouldn't be here.

    Edit: you can keep bashing all you want, but it's not gonna change a thing.
    The bolded part was correct. But it does not change the validity of my argumentation. I am not too opinionated on the matter, however. It is because of yourself and Mileus blatantly not only ignoring our arguments, and facts; but changing them so they benefit your none-existant argument.
    All for the sake of winning some argument, it seems.

    The curreny system is broken. If you want to be masochist and like it, go ahead. But don't ask the rest of the community to be.



    You still havent answered my question. Since the argument you attempt to make is ''you are just asking for things to be made easier'', well then; how difficult is it for you?
    How much of a challenge do the harder NPCs give you? How many have you beaten, have you collected all their cards?
    Gotten a 100 wins against each of them?
    While normally a fallacy, in this particular discussion it is a very valid question, I think.

    With my current card pool, it is already easy to win against any NPC. (even Swift) Less so against the Random rule, because it can become literally impossible to win depending on your dealt cards.
    However if the Random rule was not in effect I could probably get a 95% winratio (or even near 100%) against Landanel and Rowena. How good would your ratio be?
    Because if even without the Random rule you would still find a challenge in defeating these NPC; then the point you are trying to argue is even more none-existant.


    Now, an actual opinion of mine, to contrast the above logic:
    To me it seems like you don't actually play TT at a level high enough to be a good judge of what provides a natural challenge, and what is just a broken feature. You seem very much intent on avoiding detailed responses when it comes to TT's mechanics. Almost as if your only intent was to troll.

    That is however, just my opinion. Unlike the part above.
    (2)
    Last edited by Aeyis; 03-08-2015 at 12:49 AM. Reason: character limit

  5. #5
    Player
    Hasty_Touch's Avatar
    Join Date
    Feb 2015
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    7
    Character
    Hasty Touch
    World
    Masamune
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Aeyis View Post
    Angry wall of text.
    please note that throughout this whole discussion..
    i have not "taken" any sides. I'm merely summarizing what has happened, explaining why there are two different points of view and why there's a misunderstanding. your belief is that the current system is broken, but hey, guess what, there are people that like it how it is. instead of trying to understand why there are people that enjoy it like how it is, you link them a MrHappy video telling them they should go learn the rules, question their credibility and hurl insults. You sir, are indeed, opinionated.

    reviewing all your other posts i can safely conclude that the only troll here is you because you're mostly picking fight with others.
    and i don't feed trolls so.. added to ignore
    (0)

  6. #6
    Player
    Hasty_Touch's Avatar
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    Feb 2015
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    7
    Character
    Hasty Touch
    World
    Masamune
    Main Class
    Fisher Lv 50
    Aeyis I think you've missed the point of what Milleus is trying to say.

    the part of "agreement" applies to how she doesn't want random rule to change because she likes the challenge.
    and Madigari wants it to affect the NPCs negatively, which would probably make it easier, thus lesser challenge.

    The irony is that Madigari doesn't want it to be easier or easy but introducing rules that negatively affect NPCs do just that.
    Game mechanics do apply, it's just that it doesn't look like it is because of the smaller decks.

    Also..
    Quote Originally Posted by Aeyis View Post
    Leveling from 1 to 50 while wearing no equipment other then the Lvl1 class weapon, also makes things challenging.
    The NPCs in question already have some of the better decks around; that should be plenty of challenge.
    Even without the Random rule in effect it would be very hard to win against such a deck using only a 2 star deck, for example.
    Challenge is really subjective to individuals.
    It could be plenty challenging to you, but it might not be so to others.
    (0)
    Last edited by Hasty_Touch; 03-07-2015 at 12:43 AM.

  7. #7
    Player
    Aeyis's Avatar
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    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hasty_Touch View Post
    Aeyis I think you've missed the point of what Milleus is trying to say.

    the part of "agreement" applies to how she doesn't want random rule to change because she likes the challenge.
    and Madigari wants it to affect the NPCs negatively, which would probably make it easier, thus lesser challenge.

    The irony is that Madigari doesn't want it to be easier or easy but introducing rules that negatively affect NPCs do just that.
    Game mechanics do apply, it's just that it doesn't look like it is because of the smaller decks.

    Also..


    Challenge is really subjective to individuals.
    It could be plenty challenging to you, but it might not be so to others.
    I considered to ask last time, but I was generous and did not. Tell me, just exactly how many cards do you have? Just how many NPCs have you beaten frequently?


    Because you speak of challenge when it seems you have no idea how TT even works.
    Also, is there really any point in trying to subvert the meaning of my arguments?
    Whichever way you twist them, they will still mean the same thing.


    She does not want the Random rule to change. She wants it to work as intended, as its mechanics are ment to work.


    I've emphased it for you, since you seem to read past it every time, for some reason.


    I would spell it out even clearer for you, bad sadly this is the largest font I can use.
    Tell me if you still don't get it.

    Quote Originally Posted by Hasty_Touch View Post

    Game mechanics do apply, it's just that it doesn't look like it is because of the smaller decks.
    Game mechanics don't apply. If you read the thread, there are posts outlining exactly which mechanics arent in effect properly. Please actually learn about the game before you take part in discussions regarding it's challenge.

    Edit: but since I dont exact you to actually read those, here they are:
    NPCs use a partially fixed deck. Even if they had a million cards in their cardpool, because of this the Random rule is already broken when facing a NPC. Now this is a complete contradiction with the Random rule that states that cards are drawn into your hand at random.
    (2)
    Last edited by Aeyis; 03-07-2015 at 01:40 AM.

  8. #8
    Player
    Hasty_Touch's Avatar
    Join Date
    Feb 2015
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    7
    Character
    Hasty Touch
    World
    Masamune
    Main Class
    Fisher Lv 50
    Aeyis, are you really going to be that kind of person?

    Take a chill pill. I'm just calling it as I see it.
    You're much too opinionated to accept the fact that there are people who like the current system.
    If it upsets you that much, perhaps you shouldn't be here.

    Edit: you can keep bashing all you want, but it's not gonna change a thing.
    (0)
    Last edited by Hasty_Touch; 03-07-2015 at 04:45 AM.

  9. #9
    Player
    Madigari's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Brovoje Janasch
    World
    Maduin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Hasty_Touch View Post
    Game mechanics do apply, it's just that it doesn't look like it is because of the smaller decks.
    This isn't introducing a rule. This is a rule that's already in place that doesn't affect the NPC one iota, compared to every other playing rule in the game which does. You can say that it "does apply", but it really doesn't. As SummonerSenah pointed out, in what way is it random if the NPCs have a deck of 6 and occasionally, they go with 1 2 3 4 6 sometimes instead of 1 2 3 4 5, something other NPCs already do even -without- the random rule?

    It could potentially make it easier, sure enough, depending on how you went about it. But I'm not saying give them all one star cards. I'm not saying give them all two star cards. All they need to do is at least double the size of their original card list with 3 star cards to make the NPC's deck affected by Random.
    (3)

  10. #10
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Random for a player: Gets a deck with all one star cards.
    Random for NPC: "I got Odin this time instead of Louisoix, whatever shall I do?"
    (2)

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