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  1. #1
    Player
    Runewraith's Avatar
    Join Date
    Mar 2012
    Posts
    15
    Character
    Kelios Worldbreaker
    World
    Hyperion
    Main Class
    Samurai Lv 70
    After getting that one card be it 4 (33%) or 5 (66%) star you will then be only allowed 3 or below cards to be randomed.
    You're not guaranteed to get a card of 4 or 5 at all, or even a 3 for that matter. And even if you do get a single good card, the rest aren't guaranteed to be of the highest possible rank you can get.
    (0)

  2. #2
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    A 0.375 chance (which would increase for every card below the 4 or 5* star threshold, albeit marginally) over the course of 5 cards (30/80, 30/79, 30/78, 30/77, 30/76) is a very good chance of getting one I didn't say guaranteed. The 33 and 66% is the probability of that high value being a 4 or 5 star since there is 20 5* and 10 4* cards.
    (0)

  3. #3
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Firepower View Post
    There is currently 80 cards in the game

    20 1*
    17 2*
    13 3*
    10 4*
    20 5*

    Lets assume you have every card for maximum chance of winning a random battle, you have a 0.375 chance of drawing a 4 or 5 star card per card so a fair assumption should be made that 0.375 x 5 > 1 therefore you should get one. After getting that one card be it 4 (33%) or 5 (66%) star you will then be only allowed 3 or below cards to be randomed in.
    Five of the 5* cards are completely unobtainable (three are not in game yet at all, one is only obtainable by being in the top 3 of the current tournament when it ends, and one is not obtainable until at least the next tournament since it requires 30 tournament wins and you can't have more than 15 yet), so you should use 15 as the number, not 20. That means you actually have a 40% chance of a 4* and a 60% chance of a 5*.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #4
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    I'm sorry but I have to disagree with this.

    I like the random rule because it makes things more challenging.
    You play the cards you're dealt.

    If you're going to complain about random rule, why not complain about chaos rule or order rule?
    or how about ascension or plus because it makes your life easier?
    (2)

  5. #5
    Player
    Madigari's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Brovoje Janasch
    World
    Maduin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Milleus View Post
    Omitted for post length.
    Ascension, Plus, Order, and Chaos all affect the NPC, potentially in negative or positive ways. Random, on the other hand, is the only rule that does not affect the NPC negatively in any way whatsoever, because their pool of available cards is usually restricted to 5-8, and most, if not all of them are top grade cards.

    Assuming we disregard the fact that NPCs can construct forbidden decks that ignore the star limitations that are imposed on the player, Random is the only rule in the game that affects the player, yet leaves the NPC with a large-to-colossal advantage, depending on the NPC in question.

    I have 63 cards, and I can still find myself floundering against the Random rule when they give me all one star cards. That isn't "more challenging", that's "impossible" unless the regional rules have added Plus, and the regional rules never seem to change for the NPCs in question.
    (3)

  6. #6
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Madigari View Post
    I have 63 cards, and I can still find myself floundering against the Random rule when they give me all one star cards. That isn't "more challenging", that's "impossible" unless the regional rules have added Plus, and the regional rules never seem to change for the NPCs in question.
    I'm sorry.. but if you're finding it impossible to beat a Random NPC, then you're doing it wrong.
    Especially when you have 63 cards and unlocked 3 star unlimited.
    (3)
    Last edited by Milleus; 03-05-2015 at 05:40 PM. Reason: bad spelling :/

  7. #7
    Player
    Madigari's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Brovoje Janasch
    World
    Maduin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Milleus View Post
    Omitted for post length.
    You quoted the text, but you failed to read it. To reiterate, "when they give me all one star cards. That isn't 'more challenging, that's 'impossible'." Of course I can beat an opponent with the Random rule after I've unlocked 60 cards. I could beat an opponent with the Random rule after I'd unlocked 30 cards. I had Squall Leonhart before I ever had 60 cards. That isn't the point even a little, which you would know if you'd read the post.

    I don't know why the Triple Triad White Knights are in such a hurry to try and bash the players pointing out that, yes, the Random rule is wholly unbalanced as it affects the player adversely but leaves the NPC in a far greater position to win the majority of the time. All you'd have to do to rebalance it is add more cards for Random to choose from within the NPC's card list.
    (4)

  8. #8
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Madigari View Post
    All you'd have to do to rebalance it is add more cards for Random to choose from within the NPC's card list.
    or like you said in early post, add in reginal rules for random NPC too.
    (0)

  9. #9
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Madigari View Post
    You quoted the text, but you failed to read it. To reiterate, "when they give me all one star cards. That isn't 'more challenging, that's 'impossible'." Of course I can beat an opponent with the Random rule after I've unlocked 60 cards. I could beat an opponent with the Random rule after I'd unlocked 30 cards. I had Squall Leonhart before I ever had 60 cards. That isn't the point even a little, which you would know if you'd read the post.
    Oh sorry it was my mistake for not noticing the worst case scenario of 1 star cards, then it becomes impossible to win.
    They could probably fix this.

    But aside from that..
    in "normal" random scenarios, I still like that the Random rule makes it challenging.

    Yes.. I know about the rules and and how we have a bigger card pool compared to the NPCs.. but that's part of the challenge, isn't it?
    (2)
    Last edited by Milleus; 03-07-2015 at 01:51 PM.

  10. #10
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I like the random rule as well and don't really see the need to change it.

    I would actually like to see rules shift around regions though rather than be static. With this it would be nice if the presence of certain rules lowered or increased the chance of a card drop. For example the presence of the plus rule would slightly lower drop rates since this rule generally increases win rate while 'difficult' rules like random or chaos would increase the drop rate of cards. Might be worth your while to take on certain NPCs when they are playing under the more difficult rules.
    (2)

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