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  1. #7
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Expecting it to be somehow reworked in 3.0, because currently it works just the same way as block, being totally random and unreliable.
    My ideas on parry:
    Why not turn totally passive skill into active skill modificator. Give everyone active skill "Parry", which will depend on the amount of parry points you've got.
    "Parry (Active). Parry one physical attack." Amount of mitigated damage depends on STR stat. Cooldown depends on Parry (Passive) stat and amount of damage recieved from previous parried attack. More damage was parried - longer is cooldown before next Parry. Not on global cooldown. Has no "use" animation. Doesn't break other skill casts / Can be used any time.
    This will turn Warriors into something like evasion tanks, leaving their worst-case survivability unchanged. Even now I can sometimes see over 10 enemy attacks one after another unparried.
    At the same time it will greatly increase best-case survivability of top Warrior players.
    It may work. At least Warriors' life will be less boring.

    Quote Originally Posted by Zfz View Post
    If I remember correctly, Determination will raise the amount of healing from healing spells you cast, but have absolutely no effect on the healing you receive. Am I wrong?
    Reddit says you're right. DET affects only outcoming "damage", attack or healing.
    (2)
    Last edited by Metabug; 03-02-2015 at 12:53 AM.