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Thread: Macros

  1. #1
    Player
    Sinnerslazer's Avatar
    Join Date
    Aug 2011
    Posts
    96
    Character
    Glizdus Junior
    World
    Moogle
    Main Class
    Botanist Lv 50

    Macros

    why repeating the same mistakes that you committed in FF11?
    why do you limit the amount of input lines of the macro in one slot?
    at this time to change the equipment i need two or more macro slots.
    with so many classes can easily get lost.

    in addition, why each line of the macro must activate separately?
    can't in be just available as a usual text editor, where at the end of the line you hit enter and go to the next line?

    in this form of writing macros is terribly cumbersome and limit lines introduced a further disincentive to use them. and yet they are just to facilitate and not hinder our lives.

    one more suggestion.
    could you implement possibility to add macros to the main action toolbar?
    so that the 0-9 keys to activate them without pressing the CTRL / ALT.

    additionally it would be nice if you to already available icons add ALL spells and skills icons available in the game that the player could just by looking at it could guess for what is a macro.
    at this moment is not enough that a few icons, that with such a limited place it shows the first four letters of the name.
    during the fight where you need to focus more on what is on screen rather than on trying to guess which macro is which

    i'm hoping, that all that i've written is clear to you, because i use translator
    (0)

  2. #2
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    They can't have more because of /targetenemy - /attack - /wait 1 - /targetenemy - /attack loops. If they had posibilithy to use more this would happen. It is another of their ways to stop rmt'ing.
    (0)