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  1. #1
    Player
    CGMidlander's Avatar
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    May 2014
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    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90

    How do you feel about ilvl sync on dungeons?

    I personally find it annoying.

    Sure, maybe the lowest ilvl lvl50 dungeons like Wanderer's Palace aren't too affected by it, but more recent dungeons like Hullbreaker feel more dull and slow than they could be. (Using the short period where ilvl sync was temporarily removed as a comparison to the current situation.)

    It also makes no sense to me why Castrum/Praetorium & weaker trials like HM Primals, Chimera, Hydra...etc. aren't ilvl synced, if the purpose of it is to help lower geared players not get overwhelmed.
    (1)

  2. #2
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
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    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    It doesn't really bother me any. You're losing at absolute maximum 20 item levels, and being ilevel 110 is overgeared for all of it anyway. I don't hate it, but I don't really care if it's there or not either.

    I guess hating the item level sync would be the same as hating any other sync in the game, to me.
    (1)

  3. #3
    Player
    CGMidlander's Avatar
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    May 2014
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    Character
    Height Error
    World
    Jenova
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    Samurai Lv 90
    Quote Originally Posted by Atlaworks View Post
    It doesn't really bother me any. You're losing at absolute maximum 20 item levels, and being ilevel 110 is overgeared for all of it anyway. I don't hate it, but I don't really care if it's there or not either.

    I guess hating the item level sync would be the same as hating any other sync in the game, to me.
    Overgeared, but still slower than it could be. When running dungeons possibly dozens of times for Zodiac items, it can really add up.
    (0)
    Last edited by CGMidlander; 02-28-2015 at 07:18 PM.

  4. #4
    Player
    Mindylou's Avatar
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    Feb 2014
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    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    I don't like it tbh.

    Being powerful in OLD content at the very least should be the payoff for having to repeat the same old dungeons over and over and over to complete current quests.

    they should in fact be entered duo/solo by now

    eventually, linking everything in the game to a "must do all dungeon" design will nip them in the butt. in the future they will have to change things for new players.
    but back on topic, item level sync was not necessary imo
    (2)

  5. #5
    Player
    Songi's Avatar
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    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    I personally dislike it. Players should be given an option as to whether they want to run the dungeon ilvl synced or not. Also to take it a step further players should be able to choose what ilvl to be synced to to further increase challenge. Spiritbonding in dungeons is already a player driven ilvl sync, we as players should be in control over how we run dungeons.
    (0)

  6. #6
    Player
    Cutie_McSnuggles's Avatar
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    Aug 2013
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    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    I'm actually upset that ilevel sync isn't more strict. It's rather unfair to new players, especially tanks and healers coming into these dungeons with only AF gear.
    (2)

  7. #7
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
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    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by CGMidlander View Post
    Overgeared, but still slower than it could be. When running dungeons possibly dozens of times for Zodiac items, it can really add up.
    Then does the fault lie with the item level sync, or the design of the Zodiac quest?
    (2)

  8. #8
    Player
    CGMidlander's Avatar
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    May 2014
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    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Atlaworks View Post
    Then does the fault lie with the item level sync, or the design of the Zodiac quest?
    That was just an example scenario. The speed of running dungeons for glamour pieces, Triple Triad cards, high level roulette, crafting mats, minions...etc. is also hampered by the ilvl sync.
    (0)

  9. #9
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by CGMidlander View Post
    That was just an example scenario. The speed of running dungeons for glamour pieces, Triple Triad cards, high level roulette, crafting mats, minions...etc. is also hampered by the ilvl sync.
    Not everyone plays to speedrun either, though. In the case of many of those there are alternative ways to get the items in question without running a dungeon repeatedly, and for those where there is no other option, syncing ilevel so that you're still incredibly overgeared but not as overgeared as you can possibly be is barely a detriment.

    Those dungeons weren't designed for people at your gear level, thus the term "over-geared". They're designed for people in a lower gear range, and the sync keeps you from having too many problems coordinating with them, as Cutie_McSnuggles said. It's a sad day when you get a pug tank in Pharos Sirius wearing ilevel 70-80 equipment that gets kicked for being unable to keep up with the coil-geared DPS rushing them to go faster so they can get their light. This situation seems to be one of those where you want an entire system to conform to you, without looking at others who may be hampered by that mentality.
    (5)

  10. #10
    Player
    CGMidlander's Avatar
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    May 2014
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    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Atlaworks View Post
    Not everyone plays to speedrun either, though. In the case of many of those there are alternative ways to get the items in question without running a dungeon repeatedly, and for those where there is no other option, syncing ilevel so that you're still incredibly overgeared but not as overgeared as you can possibly be is barely a detriment.

    Those dungeons weren't designed for people at your gear level, thus the term "over-geared". They're designed for people in a lower gear range, and the sync keeps you from having too many problems coordinating with them, as Cutie_McSnuggles said. It's a sad day when you get a pug tank in Pharos Sirius wearing ilevel 70-80 equipment that gets kicked for being unable to keep up with the coil-geared DPS rushing them to go faster so they can get their light. This situation seems to be one of those where you want an entire system to conform to you, without looking at others who may be hampered by that mentality.
    That doesn't explain why Castrum/Praetorium, HM Primals, Chimera, Hydra...etc. aren't synced.
    It can also be argued that while not everyone intends to speedrun, it's a shame that those who do want to are hampered.
    (1)

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