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  1. #1
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50

    Please Fix Secure

    I like Secure, but I think the last node should be worth significantly less points. It's worth so many points that it makes trying meaningless. For instance: you don't need to capture another teams base or take their drones, as long as you down this node, you win. Your team could sit at the OP the entire game and not put in any effort and still win.

    This isn't fair and is very insulting to other teams, it robs us of the hard work we put in. If my team takes both OPs, downs the other teams drones, but loses this node, all our work has gone down the drain. It's completely possible for a team to be in dead last the entire game but if they capture this node, they win. At most it should put them 100 points under the leading team, thats enough of a difference to add pressure and come back from.
    (0)

  2. #2
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I've actually seen matches were a team got the big node but still lost the match.
    (2)

  3. #3
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Same. It's really not that big of a deal. D:
    (0)

  4. #4
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I guess it's just me then T_T
    (0)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    really whoever wins the big node, it's their match to lose.

    Also, retaking your OP grants additional points, so losing a flag for a few seconds isn't all that of a big deal.

    So some of yal Ninja OP gankers may want to reconsider that 6sec flag steal. You could end up doing more harm than good. Definitely don't give them a chance to kill you either, deaths add up in 24man secure to a good number of points over the entirety of the match.

    for example:

    losing by 30~ points, winning team takes your OP. Bonus points from reclaiming your OP + points from killing each of them will grant your team lead - more points there than having not lost flag at all..
    (1)
    Last edited by Xenosan; 03-01-2015 at 06:17 AM.

  6. #6
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Xenosan View Post
    So some of yal Ninja OP gankers may want to reconsider that 6sec flag steal. You could end up doing more harm than good.
    This is incorrect. Even if a ninja manages to steal an OP for all of one second and take it form their team before the other team manages to take it back, it evens itself out.

    For example, let's say that as a Flame, I take Adder's OP. That's 20 points in total; 10 for neutralizing the flag and 10 for capturing it for the Flames.
    The Adders then immediately claim it back, resulting in 20 points for them as well; 10 for neutralizing the flag and 10 for recapturing it.

    In this instance, the only team that really loses is the Maelstrom, due to the fact both the Immortal Flames and the Twin Adders managed to just make an easy 20 points each for their teams while the Maelstrom got nothing.

    Secure is designed so that even if you can only capture a point for 10 seconds, it's still more beneficial than standing around and doing nothing. And hey, in 8v8v8 man secure, the longer you hold another team's outpost, the further they sink into last. You get 2 points every three seconds while their team's score stagnates and gets nothing. While it may seem silly, it's better to do it than not.

    Of course, not being a doofus about it is good too; you should always take an OP when you know they're not coming back for it. This has saved me and my team numerous times when we lost the node in the middle when it spawned. The resulting points you gain that the other team loses out on are too beneficial, even in 8v8v8.
    (0)