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  1. #31
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DenebPunkin View Post
    And nothing of value will be lost =D.
    Sleep-invaluable CC for both soloing and group purposes. (Low level dungeons, PvP, non-instanced solo content)

    Miasma 2-used all the time on single target with contagion, also used all the time on aoe

    Tri-dastor-Summoners only form of CC besides garudas knockback.

    You're wrong, so no, try again.

    I seriously don't understand anyone who wants ANY ability removed in this game.
    Every job in this game is already very simple due to the long GCD, we should be wanting more complex rotations, not even more simplified ones.
    It's almost as if some of you in this thread don't even play this game
    (0)
    Last edited by Slappah; 03-03-2015 at 05:29 AM.

  2. #32
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Slappah View Post
    Sleep-invaluable CC for both soloing and group purposes. (Low level dungeons, PvP, non-instanced solo content)

    Miasma 2-used all the time on single target with contagion, also used all the time on aoe

    Tri-dastor-Summoners only form of CC besides garudas knockback.

    You're wrong, so no, try again.

    I seriously don't understand anyone who wants ANY ability removed in this game.
    Every job in this game is already very simple due to the long GCD, we should be wanting more complex rotations, not even more simplified ones.
    It's almost as if some of you in this thread don't even play this game
    Well done on overstating these skills uses.

    Sleep is not an "invaluable" CC. It has it's uses, but nothing is lost if it is never used. (it is quite OP in PVP tho)

    Miasma 2 is net 70 potency (20 up front, 10/tick on DoT, 15s duration so 5 ticks). It is less efficient per GCD compared to Ruin/II (80 potency) unless
    - Contagion, where it becomes 120 potency for that one application
    - multiple enemies

    No reason to use as your "while moving" spell on a single boss enemy. Use Ruin II instead. (and if have Miasma 1 up Miasma 2 doesnt really add anything for Fester)

    Therefore on a single target, it is more effective to cast Ruin/Ruin 2 (80 potency) then Miasma II (70 total potency after 15s)

    Tri-Dastor.. that spell every SMN wants to forget exists... and constantly complains about needing a major revamping or buff??? The high MP cost, with very low damage and using of an aetherflow charge are just not worth it and better used on fester and bane.

    Again, I was never of the mind that "abilities" should be removed.. but simply that these specific abilities are very VERY situational and even then there are more efficient and better skills available to handle these very VERY rare situations.

    TL;DR
    Some skills are just not that viable... and dont contribute anything of significance to warrant being part of a standard/constant rotation.

    So once again... nothing of value will be lost =D.
    (0)

  3. #33
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    I said miasma 2 was only used on aoe or along with contagion.

    Tri-dastor doesn't use aetherflow. And does not need a buff. It ISN'T for damage. It's CC. It's perfectly fine as is. It's a ranged aoe bind and is summoners only CC.

    Sleep IS invaluable CC because as you said, it's op in PvP. (Even though it really isn't op at all.)

    I'm NOT overstating the uses of these skills, I'm simply stating the uses for the skills.

    NONE of these skills are used in your regular rotation because they aren't meant to be..they are all situational skills and 100% most absolutely have their uses and do have value.

    On an off topic side note, +1 for dragons dogma sig. Love that game to death.
    (0)
    Last edited by Slappah; 03-03-2015 at 07:08 AM.

  4. #34
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Slappah View Post
    I said miasma 2 was only used on aoe or along with contagion.

    Tri-dastor doesn't use aetherflow. And does not need a buff. It ISN'T for damage. It's CC. It's perfectly fine as is. It's a ranged aoe bind and is summoners only CC.

    Sleep IS invaluable CC because as you said, it's op in PvP. (Even though it really isn't op at all.)

    I'm NOT overstating the uses of these skills, I'm simply stating the uses for the skills.

    NONE of these skills are used in your regular rotation because they aren't meant to be..they are all situational skills and 100% most absolutely have their uses and do have value.

    On an off topic side note, +1 for dragons dogma sig. Love that game to death.
    Aha... so we were saying the same thing but I just failed to read and comprehend what you were saying.. my bad ^_^.

    PS - Dragons Dogma ONLINE.. but Japan only... why does Capcom continue to do this to US T_T
    (0)

  5. #35
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Slappah View Post
    Good ninjas rarely if ever botch a ninjutsu to begin with.

    Katon>kassatsu>doton is very strong, with each tick of doton critting.

    Saying you want the ability removed because bad players use it at the wrong time is the stupidest thing I've ever heard.
    i thought they changed it to only crit boost physical attacks
    (0)

  6. #36
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DenebPunkin View Post
    PS - Dragons Dogma ONLINE.. but Japan only... why does Capcom continue to do this to US T_T
    Wow that hits me right in the feels...

    Quote Originally Posted by aisustrong View Post
    i thought they changed it to only crit boost physical attacks
    I just did 3 dungeons and I'm 95% sure that my doton was always critting.

    I don't ever remember seeing any change like that.

    Also this can't be true because kassatsu 100% guaruntees raiton will crit, which is a magical attack.
    (0)

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