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  1. #11
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Spawnie View Post
    snip
    Rowena and Landanel say "Hi". Now, don't get me wrong, all NPCs have their strategy to get beaten, but those 2 are the exception for 2 things: Their card pool is overpowered and they have the Random rule on you. Good luck beating a deck full of 3 stars + 2 4 and 5 stars that have 6-7 and 8-A on their sides while you might get nothing but cards with a max of 7's on 2 sides and probably a 4 or 5 star. There is no strategy for these 2, only pure luck.
    (2)

  2. #12
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Suppose we enforce the following deck restrictions:
    15+ cards: 2 star unrestricted, 1 3+ card
    30+ cards: 3 star unrestricted, 1 4+ card
    45+ cards: 4 star unrestricted, 1 5 card
    60+ cards: 4 star unrestricted, 2 5 cards

    This, so much this. When the NPC's have a 5 star, 2 3's and a 4, not having access to 2 star cards hurts. A lot.
    (2)

  3. #13
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Deceptus View Post
    Suppose we enforce the following deck restrictions:
    15+ cards: 2 star unrestricted, 1 3+ card
    30+ cards: 3 star unrestricted, 1 4+ card
    45+ cards: 4 star unrestricted, 1 5 card
    60+ cards: 4 star unrestricted, 2 5 cards

    This, so much this. When the NPC's have a 5 star, 2 3's and a 4, not having access to 2 star cards hurts. A lot.
    That seems slightly OP with the end result.

    I would do:

    20+ cards: 2 star unrestricted, one 3+ star card
    40+ cards: 3 star unrestricted, one 4+ star card
    60+ cards: 3 star unrestricted, two 4 star cards or one 4 star card and one 5 star card
    (1)

  4. #14
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by BlueThunder View Post
    Rowena and Landanel say "Hi". Now, don't get me wrong, all NPCs have their strategy to get beaten, but those 2 are the exception for 2 things: Their card pool is overpowered and they have the Random rule on you. Good luck beating a deck full of 3 stars + 2 4 and 5 stars that have 6-7 and 8-A on their sides while you might get nothing but cards with a max of 7's on 2 sides and probably a 4 or 5 star. There is no strategy for these 2, only pure luck.
    thats why i said most XD but still think the npcs need increase in difficulty some npcs once u hit unlimited 2 * arent even a challenge anymores and i assume once ur unlimited 3 or 4 * its gonna be exactly the same hell ive seen npcs make stupid moves that they could of flipped 2 cards with 4 spaces on the board n they throw it in the stupidest spot possible lol
    (0)

  5. #15
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Spawnie View Post
    thats why i said most XD but still think the npcs need increase in difficulty some npcs once u hit unlimited 2 * arent even a challenge anymores and i assume once ur unlimited 3 or 4 * its gonna be exactly the same hell ive seen npcs make stupid moves that they could of flipped 2 cards with 4 spaces on the board n they throw it in the stupidest spot possible lol
    Well, yeah... Remember that TT is not "core" game content.
    You get no gil, no materia, no equipment, TT, like chocobo racing is its own contained game meant to be fun.
    Raiding, which you are adamantly comparing TT to provides gear, access to resources, and has a large multi-player progressive structure to it... TT is a solo card game meant to serve as something fun to do during downtime.

    As I said before, there must be a balance of difficulty and reward.
    You want an NPC who forces you to have a random hand while they magically have nothing but 4 and 5 stars in there's (Rowena and Landenel), AND for them to make ideal decisions every time so that they win 99% of the time?
    Okay, sure, why not. But on that amazingly off chance that we DO beat them, then based on that absurd difficulty you want, they MUST drop EVERY SINGLE CARD THEY HAVE. Otherwise there really is no point.

    Difficulty must match reward. I for one am a graduate student, I do not have all day every day to spend randomly losing to some OP NPC deck wherein I have next to no control over the outcome... just to hopefully win 1 in 50-100 matches, and have a "small chance" at getting a new card... Yeah, I kinda have a life outside this game?
    And I honestly think the devs realize this... that making content with a 95% failure rate, followed by a 5% progression rate on the 5% success rate (ie play 400 matches to "hopefully" get an upgrade) is not how you retain customers in 2015.
    (1)
    Last edited by Kenji1134; 03-01-2015 at 08:31 AM.

  6. #16
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I'd like it to be more gradual. 30 cards is required to unlock unlimited 2* cards. I'd like something like 5 cards (starter deck) allows you one 2*, ten cards allows another, fifteen for a 3rd, twenty for a 4th and 30 for the 5th.
    (1)

  7. #17
    Player
    Fufupel's Avatar
    Join Date
    Sep 2014
    Posts
    56
    Character
    Kiui Malaguld
    World
    Siren
    Main Class
    White Mage Lv 70
    Only trouble I've had so far is Rowena and Landanel, but even then I've managed to Get Luoi and Odin from them it was just more time consuming. My biggest issue is getting past 60. I have to farm dungeons now T.T
    (0)

  8. #18
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    @kenji1134 u do relise the more cards you have the less likely youre gonna have a handful of 1 stars when facing npcs with random rules right?? espiecally rowena and landanel always use that rule = more cards you have better chance you have aginst them since 2,3,4,5 star far outnumber 1 star cards = get 60 cards first so obviously leave those 2 til last since they are endgame of TT atm lmao
    (0)
    Last edited by Spawnie; 03-01-2015 at 04:23 PM.

  9. #19
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Luckily I decided to cut my Landenel farming time short. Played him for an hour, won a few times, lost many more times... Meh, got my Squall win, also beat Rowena once and left it at that.
    For those who can, it is significantly easier to get Odin from the trial than winning him off Landenel.

    Im at 52 cards now, need to farm up Tonberry, Chimera, Garuda (hate Marcette, even if I do win against her often enough), King Mog, Shiva, Ramuh, and Ultima... Louisoix is almost not worth farming without a 3 star deck.
    Luckily some of the 60 card difficulty and RNG is offset by Bahamut and Squall being kinda reasonable to obtain. This is a good counter for unique cards like Lahabrea, who is only available in the silver pack.

    So is it possible to obtain 60 cards... well yeah. Really no NPC is "unbeatable" given enough attempts. I beat Rowena with a 1 star deck, just had to play for 3 hours and finally I got my 5 star (Bahamut) AND she made the "dumb as bricks" move.
    But there is a massive difference between beatable and "farmable"... And yet to get those 60 cards, you inevitably have to farm npcs who have overly strong decks with built in unfair rules, which just results in you being forced to grind against them until you win enough times to get what you want.

    There's a few people in my FC who are really into TT. Once guy has 61 cards now... The irony is he has ALL of the npc cards, so he does not actually "need" his deck to go further... Aside from grinding Indolent for hours on end for points.
    Conversely, there are others who after seeing him literally grind TT since it launched, want absolutely nothing to do with it anymore. They enjoy it, but seeing the sheer amount of time and RNG required to progress in something that offers absolutely no benefit to any other players or outside of itself, they just dont want to waste their time.
    (1)
    Last edited by Kenji1134; 03-02-2015 at 12:36 AM.

  10. #20
    Player
    sayuu's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Sayuu Starspinner
    World
    Gilgamesh
    Main Class
    Lancer Lv 51
    farming NPC's isn't about skill.

    its about grind and RNG. . .

    . . .just like the rest of the game.

    you expected something different?
    (0)

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