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Thread: Tank stat build

  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Every move that war and pld use to generate enmity just multiplies the damage of the action by whatever the enmity modifier is. Skull sunder for examole. 200 pot, but has a 3x enmity modifier. So it takes the 200 pot and 3x for total of 600.

    Sunder does damage of 200 pot, but generates threat of 600 pot. Just like adding str makes your 200 pot attack do more damage, it is also multiplied 3x for enmity. If you crit you get more threat etc.

    tldr: threat is directly tied to your actual damage. So if you want to do more threat, you have to gear more like a dps job. Vit does nothing but make hp go up. Vit and parry are survuval tools, not threat tools. This is why hybrid accs are so good. You get most of the power of str accs (18 vs 23 str each) and most of the hp from vit accs (21 vs 27).
    (1)

  2. #12
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zetsuei View Post
    This is what my current stats show for those 6: Vit/Acc/Parry - 651/575/576 and Str/Crit/Det 512/396/239. I also put all my bonus stats into Str. Any tips for helping me be better are welcome.
    Your accuracy is really high. The accuracy cap for T13 is 558. Lose some Acc for something else. :3

    Quote Originally Posted by Izsha View Post
    This is why hybrid accs are so good. You get most of the power of str accs (18 vs 23 str each) and most of the hp from vit accs (21 vs 27).
    Exactly this. The HP loss is pretty marginal when you get down to it (a few hundred HP for the entire set) and you gain a bunch of STR. I've noticed a huge difference in my damage since I switched to the crafted accessories, and by extension a huge difference in the amount of enmity I generate. It's helpful for add pickups, early in your rotation, and for AoE threat. You also mitigate slightly more damage with block/parry.
    (0)
    Last edited by Ashkendor; 02-28-2015 at 07:46 AM.

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