Well either we're both crazy and it never happened, or someone at some point will find what we're looking for lol
I think we also need to look at the difficulty for adding the 2nd, 3rd, 4th and 5th materia.
What do you guys think would be fair?
- 1st is 100% success, we know this
- 2nd, 80% success?
- 3rd, 60% success?
- 4th, 40% success?
- 5th, 20% success?
Does this sound reasonable? With these odds you have something like a... 4% chance of getting an item from basic to fully decked out, without it breaking.
I like this Materia system and the crafting system changes, I will finally give it a try, it looks fun now, while before I just found it tedious.
Xeto Milanti Bei
I have to get 50 before the end of september to do all the new content lol
As battle jobs, you can probably make a ton of gil just by forming the materia from equipment and selling that. Anyone that is a hardcore DoH or DoLer will be too busy to be grinding battle equipment down to materia. Essentially making it so people not doing end game content can still make decent gil.
That only holds true if I can buy new equipment for less than what i'm selling the materia to make a profit. I'm sure that relationship will hold true at the start of 1.19 but 3 months from then? Who knows.
Will be interesting to see what we get out of future dungeons, if craftable gear + multiple materia will be better then none tradable gear. Then why waste time in the dungeons for subpar gear.
Looking forward to see how it all plans out in the end.
I'm hoping they go with my idea of needing to convert say a dungeon weapon to get the best (tier 4) materia. But that may be a bit overkill considering how many tier 4s you're going to need. Tier 4s might end up being super rare anyway and the intention might not be to have you stack 5 of those in an item.
Alternatively what could happen is dungeon weapons turn into materia that can't be obtained anywhere else, such as double attack rate etc. You could stick that in along with 4 more common tier 4s.
The materia system certainly sounds a lot more interesting than when it was first announced. But it seems standard HQs aren't going to be rare, meaning I should probably sell off all +2/3s I own right now.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Who knows. A HQ item in the new system may mean +15% stats just like 3 stars is now. If they allow 2/3 to change to HQ you will gain ground on all your 2's and 3's will remain the same.I'm hoping they go with my idea of needing to convert say a dungeon weapon to get the best (tier 4) materia. But that may be a bit overkill considering how many tier 4s you're going to need. Tier 4s might end up being super rare anyway and the intention might not be to have you stack 5 of those in an item.
Alternatively what could happen is dungeon weapons turn into materia that can't be obtained anywhere else, such as double attack rate etc. You could stick that in along with 4 more common tier 4s.
The materia system certainly sounds a lot more interesting than when it was first announced. But it seems standard HQs aren't going to be rare, meaning I should probably sell off all +2/3s I own right now.
I think to make the better crafted gear than drop gear the mat's will probably drop from dungeon's or NM's.
Xeto Milanti Bei
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