Page 7 of 44 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 433
  1. #61
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Perrin_Aybarra View Post
    I love the materia system idea and I am so looking foward to it.

    I just want to share with you that if I remember correctly, Yoshi-P mentionned somewhere that rare/ex items would no be able to receive materia, making it so that craftable gears + multiple materia will be more powerful than dropped gears. I will try to look where I read that and come back to edit this post.
    This may be true. I mean this way they can make really strong dropped gear with no enhancement options while still having crafted gear remain relevant with materia options.
    (0)

  2. #62
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I like this Materia system and the crafting system changes, I will finally give it a try, it looks fun now, while before I just found it tedious.
    (2)
    Xeto Milanti Bei

  3. #63
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I have to get 50 before the end of september to do all the new content lol
    (1)

  4. #64
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Perrin_Aybarra View Post
    I love the materia system idea and I am so looking foward to it.

    I just want to share with you that if I remember correctly, Yoshi-P mentionned somewhere that rare/ex items would no be able to receive materia, making it so that craftable gears + multiple materia will be more powerful than dropped gears. I will try to look where I read that and come back to edit this post.
    I remember seeing this as well.

    They could work with this though:
    - Make U/U gear unable to attach materia but still able to spiritbond into materia
    - This adds replay value to NMs, dungeons, etc (I believe this was mentioned earlier)
    - This also prevents super OP U/U gear and fulfills the idea of "the best crafted gear is better than the best NM drops"
    (5)

  5. #65
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    As battle jobs, you can probably make a ton of gil just by forming the materia from equipment and selling that. Anyone that is a hardcore DoH or DoLer will be too busy to be grinding battle equipment down to materia. Essentially making it so people not doing end game content can still make decent gil.
    (1)

  6. #66
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    That only holds true if I can buy new equipment for less than what i'm selling the materia to make a profit. I'm sure that relationship will hold true at the start of 1.19 but 3 months from then? Who knows.
    (0)

  7. #67
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Will be interesting to see what we get out of future dungeons, if craftable gear + multiple materia will be better then none tradable gear. Then why waste time in the dungeons for subpar gear.

    Looking forward to see how it all plans out in the end.
    (1)

  8. #68
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Archadius View Post
    I remember seeing this as well.

    They could work with this though:
    - Make U/U gear unable to attach materia but still able to spiritbond into materia
    - This adds replay value to NMs, dungeons, etc (I believe this was mentioned earlier)
    - This also prevents super OP U/U gear and fulfills the idea of "the best crafted gear is better than the best NM drops"
    They could do something like that.

    Unfortunately I cannot find what I am looking for right now, either I don't know how to search efficiently or I imagined all that lol.
    (0)

  9. #69
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I think to make the better crafted gear than drop gear the mat's will probably drop from dungeon's or NM's.
    (0)
    Xeto Milanti Bei

  10. #70
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    You will waste time in dungeons for gear that turns into materia you can't get elsewhere. (This is just my opinion). They will have to make it where NM/dungeon gear is not useless. It has to be part of the equation.

    Or what he said

    Quote Originally Posted by Xmbei View Post
    I think to make the better crafted gear than drop gear the mat's will probably drop from dungeon's or NM's.
    I just thought. How can a crafter get into a dungeon to get the drops. That would require the crafter to have a higher level battle class.
    (0)
    Last edited by Royal; 08-26-2011 at 11:10 PM.

Page 7 of 44 FirstFirst ... 5 6 7 8 9 17 ... LastLast