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  1. #191
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sigtyr View Post
    I don't like losing the piece of equipment either.

    I'd rather lose the materia and all other materia that are within the piece of equipment you're upgrading.
    This makes sense. Taking the gear itself is overkill.

    Again, Phantasy Star Universe already tried this, and it went very poorly. In that game, you could use an item to upgrade your weapons much like enchantments in western MMOs, from +1 to +10. But if it failed, the weapon or armor itself was destroyed. The community hated it and it defeated the purpose of the upgrade system itself because people were too afraid to go beyond what was guaranteed.

    Eventually, Sega took out the gear destruction from the list and just made the weapon/armor drop back to its base stats and lost an upgrade level (max would be from +10 to +9 if you failed, to +8 max if you failed again, etc.), and you lost the item you used to upgrade it. People actually used the upgrade system and weren't scared to try it because now, you still lost something but it wasn't the entire weapon or armor you spent a ton of money on.
    (1)

  2. #192
    Player

    Join Date
    Jul 2011
    Posts
    279
    Reminds me too much of Aions gemming system, where each extra gem you added had a chance to fail and remove all previous gems.

    Except SE has somehow figured out how to make the system worse and lose the gear as well? Thumbs up!

    I wouldn't expect any less from this company, honestly I'm having a hard time believing the personal chocobo system. There has to be a penelty, heavy cost, punishment or aggrivation involved somewhere, surly.
    (1)
    Last edited by Chain; 08-27-2011 at 08:50 AM.

  3. #193
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    lol the gear will be the least expensive piece anyway. I don't see why there's so many complaints about that. You really think rare tier 4 materias will be worth less than common crafted items that can be spam synthed forever?
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #194
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Xenor View Post
    lol the gear will be the least expensive piece anyway. I don't see why there's so many complaints about that. You really think rare tier 4 materias will be worth less than common crafted items that can be spam synthed forever?
    Yeah, people don't seem to notice how you have to be able to craft said gear before you can augment it 5 times. I don't think they'll let Rare/EX gear get destroyed so easily.
    (1)

  5. #195
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I think there should be a materia slot limit, and base it off the gear piece. Not unlimitted and make it harder each time a materia piece is added. maybe based on if the item is NQ, HQ, HQ+1, HQ+2, HQ+3 will determine how many slots are available? you could also base it off rank of the item?

    on anther note, over-exaggerated example: If i can make a rank 10 piece of gear 1000 X better than a rank 25 piece through materia, why would i want to stimulate the r25 gear market? And yes i understand i can pump materia into that r25 piece to make it better than my pumped r10 gear. When starting out as a character in the world, my main objective is to horde my $$$ and save it for endgame items. Cause as long as i can use a piece of gear to get by while grinding a level, I will. Why do i want to slam materia into a r15 piece when I'm going to re-sell it a week later for the r20 piece? Can you sell an item with materia in it? Or before selling it do we have to purge it of the materia? Is materia gonna be r/ex? or sellable?

    Can we get materia from battle leve chests as a POSSIBLE reward for finding them, like dark matter? and make the tier of the materia based off the rank of the leve?

    How can we check our spirit bond level? Or do we have to go through the effort of running to the melder to try and just get a message that my spiritbond isn't high enough? Or make the item greyed out and non selectable from my inventory while in the melder menu?

    I like the idea of being able to add modifiers "materia" to our gear. I don't care to much for losing everything if I fail. reading other peoples posts i do agree with "losing the all the materia on the weapon and the catalyst would be a strong enough reason to stop after x amount of tries." But i would rather just put a cap on the # of slots. "Some pieces of gear cannot have materia added to it." Alot of people are thinking this might possibly mean r/ex items. If i can add materia to a decent piece of crafted gear and make it better than the r/ex in dungeon's or off nm's, why do i want to do the dungeons?

    like i said before I like the idea of being able to add materia to gear. I'm not sure about having to expend gear to make materia, and then attach it to other gear with the possibilty of losing it all. I am sure more info is going to come out on the system as we get closer to 1.19. But these are just some idea's, thoughts, and questions that come to mind at the moment about what is coming.
    (0)
    Last edited by Atomisk; 08-27-2011 at 09:11 AM.
    I am seriously going to beat you until battle tanks pull us apart.


  6. #196
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    One word....."paragraphs".
    (0)

  7. #197
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Does anyone else see people buying gear to level and not selling it back to someone else? All gear is gonna get recycled into materia. and you will only see gear on the market if someone made it fresh? will items become tradable if the durability is not 100% now?
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  8. #198
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I'm not an english major, just a video game player :P but yeah i should prolly edit that
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  9. #199
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The problem with the PSU comparison is that they're simplifying crafting and making it much easier to come by the gear itself, including HQ stuff. In PSU you set crafts and forgot them, completing upwards of hours later it used to be. With the simplification of crafting, HQ and whatnot losing a certain piece of gear won't have the same sting it did in PSU. Especially because in PSU it used to be the failure rates on the synth itself were god awful.
    (0)

  10. #200
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    this cleared up some of my questions.

    http://forum.square-enix.com/ffxiv/t...e-tentative%29

    * Players can freely trade and sell materia.
    * It is possible to have others attach materia on your behalf, as long as the gear you wish to enhance is tradable.
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


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